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TDG's Mod Release - Wave 2 [PC, XBO, PS4]

TDG's Mod Release - Wave 2

Hello, extremely! After an overwhelmingly positive reception to the first wave, I've decided to release another wave of my personal mods. Also featured here are a number of updates to Wave 1 mods, featuring commonly-requested additions like MCM support and Nexus ports! Please note my more complex mods now add their own entries to the in-game Help menu, which you can consult for advice at any time.
This release is relatively light as far as new releases (a mere eight!), as a considerable amount of work was dedicated to bringing you Nexus ports and requested features. As with last time, there's plenty more to come, but here's the second wave. Keep an eye on the TDG account in the coming months for more! I'll also post here once again if this continues to be well-received.
You're welcome to reupload wherever, but I'd prefer 'TDG' to be acknowledged as the creator.
I would like to take this opportunity to apologize for the late upload. While not explicitly stated, the originally-expected release was 5 days ago at time of writing, though numerous issues in editing, formatting, upload and deployment saw release repeatedly delayed. Publishing mods can be a task! Thank you for your patience.

Standard Edition VS Enhanced Edition

All Nexus ports are the 'Enhanced Edition' of my mods. This means they receive some minor exclusive features, such as ESL formatting and additional customization options. Bethesda.net releases continue to maintain feature parity outside these changes.

LEGEND

RELEASE CATEGORY

WAVE 2 (NEW RELEASES)

MAJOR
MINOR

WAVE 1 (UPDATES)

Original Thread
MAJOR
MINOR
---
So that's it for now! Let me know if there were any issues I didn't catch, that popped up during uploading, or compatibility problems between mods! What's next down the line? Revival systems, emotes, dragon dialogue, trainable mounts, oh my!
Are you a mod developer? Don't forget to check out my Skyrim Community Procedural Dungeon project over at Discord! We're looking for people to build micro-dungeons to have my mod sew together into randomized dungeons! Here's a post I made about it.
Thanks for reading. Hope you enjoy, and happy adventuring!
∧,,,∧ ( ・ω・) ( つ旦O と_)_) ~ TDG
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[News] ESO Greymoor Chapter Preview Links

Greymoor Prologue quest
The free Greymoor Prologue quest will be live on all platforms at 10 am ET on Monday, March 30, giving all ESO players the opportunity to begin the Greymoor Chapter story and continue their Dark Heart of Skyrim year-long adventure.
This perilous journey takes players into the depths of Blackreach to confront the schemes of Skyrim’s nefarious Icereach Coven, and it progresses the Dark Heart of Skyrim storyline into the upcoming Greymoor Chapter. There are new collectible rewards up for grabs, too!
Once the Prologue is open, use the free Quest Starter, titled “Prologue Quest: The Coven Conspiracy”, from the in-game Crown Store. Players must then travel to the Fighter’s Guild in Daggerfall, Davon’s Watch, or Vulkhel Guard (depending on your Alliance) and talk to Lyris Titanborn to accept the first of two quests, titled “The Coven Conspiracy”.
Free Play Event
The ESO Free Play Event begins Wednesday, April 1 at 10AM ET, and will run through Monday, April 13. During this period, anyone on PC/Mac through the ESO Launcher, Xbox One (Xbox Live Gold required), and PlayStation 4 can download and play The Elder Scrolls Online base game free and experience a world of adventure. Note: Steam’s Free Play Event will run from April 1-April 6.
To participate in the Free Play Event, players visit our Free Play page and select your platform. This event gives you access to the ESO base game, which includes four of the game’s original classes, 23 massive unique zones, and an epic main storyline. Anybody playing during the Free Play event will be able to do the Greymoor Prologue, too!
 

Video

Bethesda Softworks (Official):
The Elder Scrolls Online: Greymoor - Descend into the Dark Heart of Skyrim
Alcast:
Kyne's Aegis New Trial Greymoor Chapter - The Elder Scrolls Online ESO
VAMPIRE LORD SKILL-LINE rework - Greymoor Chapter Elder Scrolls Online ESO
Western Skyrim & Blackreach Preview - Greymoor Chapter The Elder Scrolls Online ESO
Antiquities System Showcase - Greymoor Elder Scrolls Online ESO
Dottz Gaming:
ESO Greymoor NEW Antiquities System
ESO Greymoor NEW Vampire Skill Line Preview
SKYRIM in ESO?! - Greymoor Zone Preview
Aesmatv:
Greymoor SightSeeing Tour Teaser
Unofficial Elder Scrolls Pages:
The Elder Scrolls Online Returns to Skyrim -- Greymoor Sneak Peek
Tianlein:
ESO Greymoor - First look on Western Skyrim Zone, Antiquities System, Vampire Rework
Loreseekers:
Exclusive: Greymoor Sneak Peek
Tea The Khajiit:
ESO Greymoor Chapter First Impression - Does it Live Up to Skyrim?
Xynode Gaming :
ESO - Greymoor Secret Footage! Vampires, Antiquities, New Trial & Skyrim
Massively Overpowered:
Elder Scrolls Online - Greymoor Antiquities preview
Fextralife:
Elder Scrolls Online Greymoor Gameplay Preview & Changes
Kyle Dempster Studios:
Elder Scrolls Online: Greymoor Preview! Tour of Solitude!
Spectr Gaming:
Elder Scrolls Online Greymoore Info Dump + Early Gameplay Impressions!
Rubensky:
ESO l Skyrim/Greymoor Hands on! Antiquity System, All we know!
NefasQS:
Greymoor Chapter Sneak Peek: WE'RE GOING BACK TO SKYRIM! | The Elder Scrolls Online
Dawnwhisper:
Greymoor Preview | New Vampire Skills, Antiquities & Exploring Skyrim | Elder Scrolls Online
 

Articles

MMORPG.com:
The Elder Scrolls Online's Greymoor Chapter Brings Nostalgia, Indiana Jones To Tamriel
PCGamer:
The Elder Scrolls Online: Greymoor looks uncannily familiar but packs in lots of new stories
US Gamer: Elder Scrolls Online's Greymoor Revamps Vampires as It Revisits a "Harsh, Believable" Skyrim
Noisy Pixel:
The Elder Scrolls Online: Greymoor Preview – Vampires, Witches, and Werewolves Oh My!
Trusted Reviews:
Elder Scrolls Online Greymoor: ESO’s new chapter is dripping with Gothic atmosphere
Game Space:
The Elder Scrolls Online: Greymoor Preview
PC GamesN
The Elder Scrolls Online: Greymoor is more than a nostalgia trip to Skyrim
AusGamers:
The Elder Scrolls Online: Greymoor and the Journey Back to Skyrim
Forbes:
‘Elder Scrolls Online’ Is ‘Still Growing, Not Slowing Down’ With Over 15 Million Players
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2017, a Year in Skyrim Mods

Note that this is not intended as a complete list, but rather a collection of some of the biggest, best, most popular, or otherwise noteworthy mods to be released in 2016. Mods marked with (OG) are available for the original Skyrim, mods marked with (SSE) are available for the Special Edition. Mods marked with both are available for both versions of the game. If you feel I've missed major mods feel free to leave them in the comments and I'll try to edit them in when I can. These mods are placed in no particular order. I have not played every mod on the list and therefore cannot speak to the stability or quality of each mod on the list. For a full description of each mod, be sure to check out their Nexus pages for more information, and don't forget to endorse mods that you enjoyed!
I also put a copy of this on my shoddy mods blog if you'd prefer better formatting + images.
It’s that time of year again where we take a look back on all the amazing mods that the community has created over the last twelve months. As always, please consider this post a thank-you to mod authors big and small who continue to make content for everybody to enjoy. Your work is wonderful and often underappreciated, and I’m sincerely grateful for all of you. And I’ll also extend that thanks to the users who continue to play everything that the community puts out -- you guys are fantastic, and are no doubt the biggest reason why new and exciting mods continue to be made. Whether you’re a creator or a member of the audience, give yourself a hand.
2017 was a big year for mods, as SKSE was released for Skyrim Special Edition. This led to tons of classic mods being ported forward. As per usual, for this list I’ll be focusing on the new mods rather than the ports, unless the updates were so substantial that they might be considered a new mod. But know that everyone porting their mods to the latest and greatest are highly appreciated.
Console mods continued to flourish in 2017, with a user base that now eclipses the PC side of things when it comes to the number active players using mods. Many of the best mods are now available to both console and PC players, with no end of new stuff in sight. Whether you’re on your Xbox or your computer, you’ll have a wide selection of new content to choose from.
And lastly, 2017 saw the release of the Creation Club. This was a bit contentious with some parts of the community, but nevertheless it drove lots of people to come back to Skyrim, and some of the content available on the platform was created by none other than our very own well-loved creators.
This post comes a little bit later in the year than usual, but without further ado, let’s get into 2017, a year in Skyrim mods!
Beyond Skyrim - Bruma by BeyondSkyrimDC (OG, SSE) - https://www.nexusmods.com/skyrim/mods/84946/
Beyond Skyrim is represents the sum total of thousands of man-hours of work from the Beyond Skyrim team. The result is up there with the largest mods for Skyrim ever released -- a true DLC-sized mod with a level of polish and quality never before seen in a mod of this magnitude. Bruma lets the player travel to Cyrodiil, the setting of Oblivion, to explore a large region of the Jerall Mountains. While there, the player will explore the titular city of Bruma and complete all manner of quests over the course of the adventure. It’s always exciting to see a mod like this actually reach completion, and its quality it is a testament to the determination and talent of the Beyond Skyrim team. In many ways, Bruma could be considered the mod that best defines 2017 for Skyrim modding.
Last Seed - Primary Needs Wellness Disease --Prologue-- by Chesko (OG) - https://www.nexusmods.com/skyrim/mods/84115/
The long-awaited primary needs mod by Chesko, Last Seed! This is Chesko’s take on a primary needs system that makes it so the player has to keep well-fed and healthy in order to survive the land of Skyrim. It’s dubbed a prologue because it’s not yet feature-complete, but even so it has become one of the most beloved mods of the last year. It has a few features that set it apart from other survival mods, such as Chesko’s signature widget integration so you have a HUD element that shows you how you’re doing. Another excellent feature is Focus, where your needs are temporarily suspended while you’re in a dungeon, so you don’t suddenly have to leave in the middle of a long dungeon crawl because you ran out of food. However, once you leave the dungeon, everything catches up to you, which can potentially be deadly. If you like primary needs mods and want to try something new, you can’t ever go wrong with anything from our boy Chesko.
Diverse Dragons Collection 3 (DDC3) by opusGlass (OG, SSE) - https://www.nexusmods.com/skyrim/mods/83559/
opusGlass returns yet again with what has to be the best dragon expansion mod ever released, in the debut of the third incarnation of Diverse Dragons Collection. DDC3 adds 28 new dragon archetypes to the world of Skyrim, each coming in 7 different strength levels much like the vanilla dragons. This is a labor of love, combining the meshes and textures of several other authors into one expertly-crafted package. Each dragon has its own unique abilities and combat style that play into their overall theme. Crystal Dragons, Akaviri Dragons, Lava Dragons, even Necromantic Dragons -- the creativity on display here is matched only by the mod’s level of polish. And what’s more is that DDC3 is highly customizable. Each and every dragon can be toggled on and off so you can create the exact dragonslaying experience that you’re after. Really fine work, and one of my favorite mods of the year.
Splendor - Dragon Variants by opusGlass (OG, SSE) - https://www.nexusmods.com/skyrim/mods/83543/
Another dragon-themed mod from opusGlass, Splendor seeks to increase the visual variety for dragons without introducing new gameplay alterations. Splendor boasts a whopping 784 new dragon variants that are each a different mashup of vanilla aesthetics and abilities. This was originally created for the PS4 where external asset use is restricted, but the end result was so great that it was released for every platform.
Ravengate - Riften underground by EnaiSiaion (OG, SSE) - https://www.nexusmods.com/skyrim/mods/87099/
Ravengate adds an underground arena to Riften, where players will participate in a series of illegal prize fights. Climb your way to the top as you fight 10 unique opponents and complete the quest. It features the usual Enai level of polish, along with 12 fully voiced NPCs. Throughout the mod’s main quest you’ll be able to use your other skills like speech, pickpocket, or lockpicking to give yourself advantages and new options, so it’s not only for combat-focused characters. You can even drop by the arena and watch brawls between other fighters each night if that’s what you fancy. Really cool quest mod, interesting play on the arena idea, and definitely worth checking out.
MihailMods’ Massive Menagerie of Monsters and Other Such Creatures by MihailMods (OG, SSE) - https://www.nexusmods.com/skyrim/users/37834630?tab=user+files&BH=1
I’m cheating a little bit with this one and giving one spot to all of MihailMods’ hard work from 2017. I would be completely remiss not to mention Mihail’s absurd amount of work this past year: He’s created an extraordinary number of creature mods, bringing all manner of beasties to life. Golems, Minotaurs, Crocodiles, Dryads, Dinosaurs, Ogres, Bats... the list is endless, and ranges from fantastical creatures to everyday animals. While it’s true that not every mod will be for everybody, the sheer number of what he’s put out means that at the very least you will find many creatures that you want to see in Skyrim. Mihail has been an absolute workhorse, and has put out so many quality mods in a single year that it’s hard to keep track. I encourage all of you to follow the link above to his user files, and peruse his staggering 148 mods across Skyrim and SSE. I promise you that you will find something you like, and most likely many somethings.
Spellsword by BusinessGoose (OG) - https://www.nexusmods.com/skyrim/mods/81600/
Spellsword adds a robust new casting system to Skyrim, by letting the player imbue weapons with spells themselves, and then casting those spells when swinging the weapon. You might add the Lightning Bolt spell to a weapon, and from then on whenever you hold down the proper hotkey and swing the weapon, you’ll be zapping your foes. You can also use defensive spells like cloaks or wards, and activating by holding the casting hotkey and then blocking. There’s also a whole new system for breaking down spells to attach to weapons, or creating them from breaking down their components. Definitely read the full mod page for full details and instructions on this one. It’s got a level of depth that’s sure to add a lot to your experience.
Fossil Mining by Aviform and Icecreamassassin (OG) - https://www.nexusmods.com/skyrim/mods/84307
Fossil Mining adds 146 unique fossils to Skyrim that you can stumble across when mining. It has full integration with the popular Legacy of the Dragonborn by Icecreamassassin, so you can display your hard-earned fossil collection in the museum if you’re using that mod. The fossils range from common to ultra rare, spanning five tiers with a few extra special types, like volcanic fossils that are only found in certain places, thrown in for good measure. This is a really great mod for the collectors out there, and should fit nicely into any load order if you enjoy happning upon rare items over the course of the game.
DCR - King Crusader Armor by Agilla (OG, SSE) - https://www.nexusmods.com/skyrim/mods/82543/
The King Crusader Armor adds a set of spectacularly made Witch King-esque armor to the land of Skyrim, along with a unique spell just to go above and beyond. It proved to be one of the most popular mods of the year, and it’s easy to see why. The quality of the meshes and textures is higher than what many users have come to expect from the modding scene, with every piece being rendered in beautiful detail. Definitely a wonderful armor set, and perfect for warriors and mages alike. And if you love the armor as much as I do, be sure to check out the accompanying weapon sets by the same author.
Zerofrost Mythical Armors and Dragon by Zerofrost (OG, SSE) - https://www.nexusmods.com/skyrim/mods/82282/
This one adds three sets of high-detail armor, two sets of weapons, and a brand new dragon to Skyrim. The Valkyrie armor is for females, the Dragon Lord armor is for males, and the Nightingale Prime armor is available for both. The armor boasts a super-flashy but highly detailed design, and the matching weapons complement them well. The dragon is a giant black-and-red beast, and if you ask me there’s no better way to take it down than with the armor and weapons provided by the mod.
Daedric Cloaks and Divine Cloaks by LogisticsOfBreath (OG, SSE) - https://www.nexusmods.com/skyrim/mods/83411, https://www.nexusmods.com/skyrim/mods/81239
Daedric and Divine Cloaks are a set of matching mods that add brand new cloaks to the game world, that each bear a symbol of an Aedra or Daedra. They’re also highly modular, letting you customize your install when it comes to how you’ll encounter the cloaks. You can choose whether or not they’re craftable or can only be found in appropriate places like shrines, or both. You can choose whether or not they’ll be distributed to NPCs, and you can even choose whether or not the cloaks will use HDT physics. Now you can represent your preferred Elder Scrolls deity with the cloak on your back. This is one of my favorite mods of the year. It’s a little thing that goes a long way with RP, and all of the cloaks in the mod look fantastic.
Cloaks of the Nords by JDAnchor (OG, SSE) - https://www.nexusmods.com/skyrim/mods/82717
Another amazing cloak mod! Cloaks of the Nords adapts the popular Designs of the Nord banner mod (by KEBW1144) into cloaks. JDAnchor did an excellent job of making fine cloaks out of the high-detail designs. It’s easy to see why this became such a big hit with the community. The quality speaks for itself.
Forgotten Retex Project by JDAnchor (OG, SSE) - https://www.nexusmods.com/skyrim/mods/81792/?
JDAnchor delivers again with a new kind of retexture project. Instead of focusing on the stuff that we’ve seen retextures of many times before, he decided to address the stuff that is often overlooked. Obscure quest rewards, random clutter, and even less obvious items have all been given new meshes and textures to help them stand out a bit more. It’s worth checking out if you’re somebody who has an eye for detail and wants every part of their game, even the small stuff, to look great.
Missives by Irondusk33 (OG) - https://www.nexusmods.com/skyrim/mods/85815/
Missives is a mod that adds a bounty board system to Skyrim. The player can visit any city and approach the missives board to see what kind of tasks are available. Sound familiar? It should! It’s based on The Notice Board by MannyGT (and is fully compatible with it!) but has a few extra features that set it apart. For starters, Missives “localizes” quests. If you take a job in Windhelm, you won’t be sent all the way to a cave in Solitude, but instead to the area surrounding Windhelm. It also lets you quit quests by dropping the missive that you took, and the board itself produces new quests every three days in case nothing available piques your interest. It was designed from jump to be fully compatible with The Notice Board, and the author encourages you to use both for maximum bounty board goodness.
Spell Research by IronDusk33 (OG) - https://www.nexusmods.com/skyrim/mods/81214
Another popular mod from IronDusk33, Spell Research adds a robust and highly in-depth system of researching magic as a mechanism to obtain new spells. It’s pretty complicated, and is designed to make the player feel as if each spell has been earned through long hours of study rather than simply getting a new spell in exchange for a sum of gold. It’s also compatible with every major spell pack. The core loop is that you must first study an archetype of spells in order to write a thesis. After that, you can use multiple theses to compose new spells. Each one of these steps takes considerable time and effort, and requires trial and error to get the most out of. After the process is complete, you learn a new spell from a pool of available options. Then it’s time to hit the books again and start researching something new. Now you can play the tower-bound mage who spends time mastering their studies in order to hone the craft of magic. It also has additional systems for finding artifacts and ancient texts out in the world. This lets adventurers reap a research reward from their exploits. It even has options for alchemists. A big part of the mod is discovering all the avenues of research for yourself, so I won’t spoil too much and instead urge you to give this mod a shot.
Bells of Skyrim by Vermunds (OG, SSE) - https://www.nexusmods.com/skyrim/mods/84740/
We’ve all seen that awesome Skyrim live action commercial, where the guards ring the alarm bell and the dragon appears. Ever wondered why the game didn’t have any alarm bells after that? Well, wonder no longer! With Bells of Skyrim, every major city gets its own alarm bell that a special on-duty guard will ring at the first sight of a dragon. This mod was originally requested on the Skyrimmods community over on Reddit, and Vermunds delivered a wonderful little mod that went over really well with the entire Skyrim modding community.
Zim’s Immersive Artifacts by Zimmermjaz (OG, SSE) - https://www.nexusmods.com/skyrim/mods/81036/
Zim’s Immersive Artifacts is a comprehensive overhaul of the legendary items that the player can encounter in Skyrim. Across the board, the artifacts have had their power increased to be more in line with the expectation of an ancient and powerful item. This means that there are new and unique enchantments for the items, and an increase in value. What’s more is that the author has created new and meshes and textures so that the items can be used by a wide variety of characters. For instance, Dawnbreaker can now be turned into a two-handed version for all the 2H warriors out there, or Wuuthraad can be changed to be one-handed. There’s so many options that it’s hard to go wrong with this one.
Thane Weapons Reborn by icecreamassassin (OG, SSE) - https://www.nexusmods.com/skyrim/mods/82152
Thane Weapons Reborn seeks to make the titular Thane weapons each a unique and powerful item, befitting the role of a symbol of office. Every Thane weapon now has a unique model, with a unique enchantment not found on any other weapon in the game. And to top it off, the Thane weapons level up alongside the player so they’ll always be good, though this option can be disabled for unlevelled playthroughs. If you thought the Thane weapons were underwhelming before, this is the mod for you.
Dragonfall Castle by Skyrimlazz (OG, SSE) - https://www.nexusmods.com/skyrim/mods/85425/
Every year, it seems like we get a house mod that stands out over all the others to become the community’s favorite. This year, that mod is Dragonfall Castle. As the name implies, Dragonfall Castle adds an enormous castle to Skyrim, nestled in the Rift. With tons of places to display items, 19 NPCs that live on site, and more rooms than you can shake a stick at, this is the perfect mod for any Dragonborn who’s looking to live a lord’s life. It’s a massive dwelling, and the best way to see everything it has to offer is to install it and explore it yourself!
Customizable UI Replacer by Elxdark (OG, SSE) - https://www.nexusmods.com/skyrim/mods/82725/
This one is a new UI mod that lets players select from a few presets to change the look of their game’s HUD. This ranges from a more old-school RPG vibe, to a Souls look, or even an ESO-inspired UI. It ended up being quite a hit with the community, and is definitely something to look into if you’re itching to change the appearance and overall impression of Skyrim’s UI.
Encounter Zones Unlocked by Underthesky (OG) - https://www.nexusmods.com/skyrim/mods/84924
This mod has a lengthy full name - Encounter Zones Unlocked - Dungeons don't stop leveling after the first visit (SKSE). And it does exactly what it says on the tin. With this mod installed, dungeons don’t stay locked in to the level that they are when you first explore them. Every time you revisit them, they will be appropriately scaled to your current level up to its maximum. It’s also customizable, letting you set dungeons to continue to increase in level above their maximum, or to raise or lower the minimum and maximum levels. It’s a really wonderful idea executed flawlessly, and it will add a lot of fun when it’s time to revisit places you’ve already been.
Fenrir Blades by Billyro (OG, SSE) - https://www.nexusmods.com/skyrim/mods/81780/
Fenrir Blades is one of the most popular weapon mods of the past year, and it’s easy to see why. It adds four matching blades to Skyrim -- a longsword, a shortsword, a dagger, and a greatsword. All of them boast high-quality textures and a weave pattern on the guard and pommel of the blade that make them look positively nordic. If you’re looking to expand your arsenal, look no further than this mod.
Legendary Skyrim Crossbows by Kelsenellenelvian (OG, SSE) - https://www.nexusmods.com/skyrim/mods/82171
This is a nifty mod that adds a load of new crossbows to Skyrim, and distributes them everywhere you’d think to look. It combines assets from over a dozen other crossbow mods into one cohesive package, similar to what Immersive Armors does for armor mods. It really resonated with people, and became one of the most popular mods of the year.
Destructible Display Cases by Powerofthree (OG, SSE) - https://www.nexusmods.com/skyrim/mods/87945/
This mod does exactly what it says on the tin: It lets the player break display cases instead of picking the lock. It features brand new meshes that go from cracked to broken as you smash a case, and they look great. Breaking cases is much noisier than picking the lock, but faster. Perfect for characters with low lockpicking skill or if you’re trying to make a quick getaway. It also has an awesome side feature: Khajiit and Argonian characters can use their claws to silently cut a circle of glass out of the case in order to get at whatever’s lying inside, and other characters can craft a glass cutter to do the same. Just keep in mind that if you’re busted, you’re getting a bounty. Happy thieving.
To Your Face - Sensible NPC commenting by Underthesky (OG, SSE) - https://www.nexusmods.com/skyrim/mods/87635/
To Your Face is an example of a simple idea executed perfectly to great effect. With this mod installed, NPCs won’t talk to you unless you’re actually looking at them. No longer will you walk into a crowded room and be surrounded by everybody dropping dialogue at once, often shouting from behind. Instead, only the NPCs in a more narrow field of view in front of you will speak. It’s one of those “I didn’t know I needed it until I saw it” type of mods that fits right into any load order.
Floating Damage by Felisky (OG, SSE) - https://www.nexusmods.com/skyrim/mods/87895/
Floating Damage adds a Borderlands-style damage number system to Skyrim. This is a mod that a lot of people have waited a long time for, and is definitely worth checking out if you’re a fan of seeing how much damage each and every swing is dealing. Further updates added functionality for things like magicka and stamina damage, or healing numbers, so it’s feature-complete and ready to be added to your load order. And since it’s an SKSE plugin, it can be safely added and removed at any time.
SkyrimSouls - Unpaused Game Menus by Kassent (OG) - https://www.nexusmods.com/skyrim/mods/83379
When you use SkySouls, going into menus for things like swapping spells or changing your gear doesn’t pause the world around you. This means you have to think ahead and be less reliant on pausing the game to glug down a stack of potions. This one’s interesting because it’s an updated version of an older mod: SkySouls. It addresses several bugs that were present with the older mod and adds configuration options to boot. Nevertheless, it was one of the most popular mods of the year and thus belongs on the list.
Ride Sharing by Musje (OG, SSE) - https://www.nexusmods.com/skyrim/mods/86031/
Ride Sharing lets you ride a horse double with your companion. You on the front, and them in the back just behind the saddle. This way, your companion won’t always be chasing after you on foot while you’re riding in style. Think of your follower, and install this mod.
Diverse Skyrim by CEMN (OG, SSE) - https://www.nexusmods.com/skyrim/mods/81462/
Diverse Skyrim takes a simple idea that requires a daunting task and brings it to life. It adds hundreds of brand new NPC designs distributed in the leveled lists for the random, nameless NPCs of the world. It expands immensely on variety while still managing everything through the vanilla system, to ensure full compatibility with most every mod that affects random NPCs. All of the new actors fit right into the world of Skyrim, and you’re not going to be forced to notice that you have the mod installed by bumping into jarring NPCs that stick out. Great idea, great execution.
Legible Item Descriptions for SkyUI by Thotep (OG) - https://www.nexusmods.com/skyrim/mods/75275/
This mod does what it says, and does it well. Lengthy descriptions for spells and items are compressed in the vanilla game and SkyUI, shrinking the font to be so small to the point where if you go over a few lines, it becomes unreadable. This mod changes the way text is parsed so it fills up much more of the item’s text box, allowing for longer descriptions to be read and the usual font size. Awesome quality of life mod that’s hard to live without once you’ve used it.
Majestic Mountains by T4GTR43UM3R (OG, SSE) - https://www.nexusmods.com/skyrim/mods/86292/
Majestic Mountains seeks to be a complete mountain overhaul. It revolves primarily around textures, but also makes mountains cast shadows, changes UVs and vertex colors, and adds new ambient occlusion. It’s one of, if not the very most popular retexture of the year, and for good reason. Mountains are a constant and iconic part of Skyrim’s natural backdrop, and this makes them look better than ever.
Draw - A Dueling Mod by PistachioRaptor (OG, SSE) - https://www.nexusmods.com/skyrim/mods/84604/
Draw lets the player challenge any and every NPC to fair combat with a unique shout. During a duel, other characters or guards won’t interfere with your fight. It’s a perfect way to settle a dispute with an NPC who you feel has wronged you, or to take out somebody who gets on your nerves. You can fight to either unconsciousness or the death, it’s entirely up to you. If you unequip your weapon, your opponent does the same, so you can settle things with your bare hands. Not a mod for milk drinkers.
Spouse’s Freedom by Myania (OG, SSE) - https://www.nexusmods.com/skyrim/mods/82642/
Spouse’s freedom expands the schedule of your spouse and makes it so they don’t just stand around your house all day. Now when you’re out slaying dragons and crawling through dungeons, they’ll be out shopping, socializing at the local inn, or just going for a walk. They’ll come home every night so they’re never hard to find, and if you bump into them in town they still have all their spouse functions available. Another simple idea that’s executed well.
Immersive Merchants - Buy What is on Display, Really by ErianDragonborn (OG, SSE) - https://www.nexusmods.com/skyrim/mods/83218/
You ever walk into a shop in Skyrim, and see all the stuff on the shelves… only to realize that if you so much as touch it, you’re getting a visit from the business end of a guard’s sword? This mod does away with all that. Now if you’re in a shop or a tavern, you can purchase an item on a shelf simply by picking it up. And it’s not even a crime!
Guards Overhaul - New Armors and Weapons by Nikola2231 (OG, SSE) - https://www.nexusmods.com/skyrim/mods/83314/
Guards Overhaul uses armor from other mods created by the community to make the guards from each city completely unique from one another. Solitude guards are outfitted by the rich lords and ladies and as a result have shining armor befitting noble knights. The guards of Markarth use a custom Dwarven armor forged from their endless supply of Dwarven metal. Guards from riften don leather armor and opt for bows and daggers instead of a sword and shield. Every major city and hold capital is covered, so check it out if you want your guards to stand out from each other.
Spring Forest Overhaul by Mobiusbelmont (OG) - https://www.nexusmods.com/skyrim/mods/84247/
Spring Forest Overhaul replaces many of the frigid forests of Skyrim with lush, green, spring forests. Grass is growing, the flowers are in bloom, and what used to look dormant or dead now looks full of life. This will radically change the overall appearance of many places in Skyrim, and gives the whole game world a brand new feel. If you’re feeling like something a little warmer than usual, this is the mod for you.
Nexus Skyrim Overhaul by Kelsenellenelvian and the Nexus Community (OG, SSE) - https://www.nexusmods.com/skyrim/mods/84005
The Nexus Skyrim Overhaul is a colossal mod pack consisting of the work of hundreds of other authors and their mods, configured for compatibility, with the blessing of each contributor. It’s not for everybody -- I expect many mod enthusiasts will prefer to set up their own load order. But it’s noteworthy because it’s the first major mod pack spanning many types of mods to be compiled while observing the permissions of every mod in the pack and to be accepted by the community. It provides a one-click install for people who are less interested in building their own load order from scratch. Even if it’s not up your alley, it absolutely deserves to be on the list for being both the first of its kind that’s hosted above-board on the Nexus, and a big hit with so many people. It’s really amazing to see the work of so many talented authors come together into one package.
That’s it for this year! As usual, I expect that I will have missed some mods, but a list can only be so long. I explored some of the most popular and noteworthy mods of the year, but there’s no doubt that there are many other mods that are no less valuable, even if they got a little less attention.
From the bottom of my heart, thank you to all the authors out there who are still creating content for Skyrim. No matter how popular your work is, your continued support is the reason that this nearly seven-year-old game continues to be enjoyed by so many people, myself included. I hope you all enjoyed this year’s round-up, and thanks for reading.
submitted by _Robbie to skyrimmods [link] [comments]

152 Trials and Tribulations of Elder Scrolls Online; A Story of Futility.

Preface: What follows here is the result of a request from a friend who in Fall 2017 was considering returning to Elder Scrolls Online. I as well as many of our friends had played the game on Xbox for the better part of two years. My friend did not want to return to the game we abandoned six months prior, but the persuasions of others were eating at him. So he asked me to give 10 reasons why he shouldn't go back. What started as 10 reasons grew to 20, then 50, 88, finally to 152. I clearly had my own frustrations. Recently my friends asked me to post this on reddit. So here we go. (Names have been changed to protect the foolish. Some issues may have been patched out or no longer present in the game. Additionally some issues we encountered may only be native to players on xbox. I don't know I stopped playing long ago)
152 Trials and Tribulations of Elder Scrolls Online; A Story of Futility.
  1. You will always be in the shadow of...That Guild leaders's folly.
  2. There are unending microtransactions but we trust Bethesda and Zenimax right?
  3. The dev team prioritizing microtransactions in updates over gameplay fixes. Ya'll just need to have faith.
  4. Their patches break the game and need to be fixed.
  5. Zenimax takes two weeks to fix broken patch
  6. Hour long queue into PvP
  7. Crash upon entering PvP
  8. Another hour long queue into PvP.
  9. Oops you ran into emperor group by yourself.
  10. Ok you grouped up and your about to take out a keep, then your game crashed because the defenders all popped Eye of the Storm ability. CRUSE YOU NET CODE!!!
  11. Try to use the same Eye of the Storm defense after queuing again into PvP but fail miserably.
  12. Decide to get better gear through grinding. Four weeks later no meaningful progress.
  13. Decide you want to use your gold to buy items and find that items are overpriced due to player price fixing.
  14. Decide not to buy gold from shady websites and remain with not enough money
  15. Decide to farm resources to get the money you need to buy the gear...8 months pass.
  16. Find that the items you just bought with the hard earned gold are now obsolete due to patch/meta change.
  17. With mediocre gear go back into PvP. And find that you and your handful of friends are not enough to stop the horde of 11 yr olds who barley know how swear correctly.
  18. Seek solice in your close circle of friends and find a Gaint douche and Terd Sandwich are there for some reason.
  19. Decide to run trials to get better gear. Spend weeks getting a fair trial group.
  20. Group gets distracted by the possibility of a Maw skin. Spend months working on veteran Maw of Lorkhaj with little success. Maybe this isn't worth it.
  21. Be told that your chosen characters meta requires maelstrom weapons that you don't have.
  22. Spend agonizing months running maelstrom arena wondering when you'll get your weapon and wondering if you get to play PvP anytime soon.
  23. Learn Terd Sandwich paid someone to run maelstrom for him and he got the weapon he wanted first try.
  24. The Behemonth round of Malestrom tries to steal your soul.
  25. More dlc is released that you buy then never touch after first story play through
  26. After getting multiple sets of almost good gear and resources from farming and grinding, run out of bank space.
  27. Buy more bank space then realize that even though you have more space. You still don't have enough.
  28. Get multiple accounts to store all the extra gear...it's still not enough.
  29. Ignore the advertising for ESO premium.
  30. Those ESO loot boxes....though.
  31. Terd Sandwich bought a bunch of loot boxes and won't stop bragging about what he got.
  32. Realize that you skipped the entire main story and missed 80% of the game.
  33. End game content is broken PvP, frustrating trials and maelstrom.
  34. The Housing update is an utter disappointment.
  35. Do you spend $80 to $100 real dollars worth of crowns or in-game currency to buy a house.
  36. Realize your house is an empty shell unless you spend large amounts of real cash or grind for months.
  37. Realize the insidious grind that is master crafting writs.
  38. Pool together resources with other players to have one good crafter to make everyone housing stuff. Leaving nothing for yourself.
  39. That player leaves your guild and your lives. You've just wasted more time and life.
  40. Be frustrated that your house can't store items. Is a house bank so much to ask?
  41. Decide to make money crafting gear for people. Realize that you need over two months of research time to learn all of the craftable traits on a single craftable item. Spend at least a year and a half becoming a master crafter.
  42. Realize that you can't craft rings or necklaces. Go back into the dungeon for that farm
  43. Start crafting gear for people and have them contest all of your prices. lose 12 sanity
  44. Other players not involved in your crafting transaction overhear you and contest your prices but not offer to craft or sell items themselves.
  45. Have a player give you crap about your choice to charge any price beyond the combined value of the resources used. Be told that your time spent learning the crafting traits is not worth any extra gold.
  46. Guild hierarchy is complicating your actual friendships.
  47. Pay Guild dues for that Guild store access
  48. Learn that the guild you've been paying dues to lost store location.
  49. Learn that the guild leader of that trading guild has been pocketing the money.
  50. Learn that the guild leader of that trading guild is in a cartel with other trading guilds allowing them to pocket the extra cash and pay little guild dues.
  51. Get mad and form your own trading guild spend days recruiting.
  52. Pay the store bidding price yourself out of your own money because you promised early members they wouldn't have to pay dues to retain members.
  53. Spend a month bidding on guild store locations only to be able to get a location in the middle of nowhere.
  54. Spend weeks of real time farming Mats for sale and amass an imaginary fortune.
  55. Have other guild players demand you share the wealth with them in spite of your constant donations to your guild. Be called a dirty one percenter.
  56. Then any real life political event happens, hear other people's unsolicited opinions and conspiracy theories.
  57. Return to your trial guild in search of fun end game content. This search is fruitless.
  58. Alter real life work and relationships to make room for more trials. ...why am I doing this again?
  59. Realize your trials schedule is a job, killing all sense of "fun" from the experience.
  60. Decide you don't want to run trials anymore, get shunned by former trial mates who keep failing the perception role that would enlighten then that trials are awful.
  61. Decide to focus on PvP again set your sights on becoming emperor. Spend a week building a "war chest" to fund your conquest.
  62. Your war chest wasn't enough you run out of money, resources, and AP in the middle of the night about an hour after your last friend went to bed.
  63. Spend two weeks building a war chest. Get friends to commit to an overnight of your emperor run aka pay them off. wonder if your "Hessians" will be enough....
  64. They werent enough. Spend a month building a war chest. While waiting for the campaign intermission to end spot a player you know of who destroys emperor attempts is also waiting in the campaign near the bounty turn In area........you are outmatched. FLEE FOR YOUR LIFE!!!
  65. Attempt to flee to another campaign but you missed the window for free changeover lose 150k AP. Find that the campaign you chose is dominated by a guild that hates you. You find no success.
  66. Spend a month rebuilding a war chest. On the eve of your campaign your significant other through threat, guilt or seduction, etc, pull you away from the campaign. Pick your battles wisely.
  67. Give up on emperor. you've decided it's not worth the struggle. The next day, you help a friend get emperor in the first 25 minutes of a campaign. Congratulate your friend, then mute your Mic to rage and crying yourself into a stupor.
  68. Decide to improve your character by adding skill points. grind story quests, skyshards, achievements and dungeons until you find them all. weeks later...
  69. Discover you need to change your skill points, spend gold at the respec shrine. accidentally morph the wrong skill after finishing your respect. determine that you need that particular skill, respec AGAIN with more gold.
  70. Marry another character to increase your xp gains to decrease the grind. Find out that your partner is not wearing the complementary xp ring wasting your time and your scroll of Mara.
  71. Buy a something out of the crown store that wasn't necessary dlc. you've caved, lose self respect
  72. During your purchase, you paid for the item and for some reason it hasn't registered the purchase so you make the same purchase. Oh and now the system catches up to you. Congrats you bought two of the same item.....how convenient for Bethesda/Zenimax
  73. Explain to your significant other how you bought two of the exact same item from the crown store. this requires explaining that you paid real money for imaginary items. fail persuasion check.
  74. Enduring listening to the debate as to which is better Vampire or Werewolf. Watch members of both sell their bites and artificially inflate that market by culling spawns of ads that give each disease.
  75. Zenimax releases werewolf and vampire bites in the store destroying that market.
  76. Zenimax introduces alchemy pouches which destroys the player alchemy market.
  77. Be proud of a rare drop you acquired through hard work,determination and luck. Then
Zenimax either through exploit or new system introduces a way to acquire that item easily.
  1. One guild member starts going crazy and others ignore and avoid him/her. Wonder where everyone went as the guild chat is empty.
  2. Discover the guild has fled to party chat and they complain about inactivity in the guild chat.
  3. Listening to guys berating girls for having two X chromosomes. Wanting to do something but understanding the magnitude the task of facing "the internet". You try anyway, sometimes it helps most of the time it makes it worse.
  4. Running into the "helpless" girl player who is new and need 10k for a horse...everyday. There aren't many, but they make the game bad for everybody.
  5. You found out that a large core of your guild is attached to a magnetic girl who is unabashedly using guy after guy. watching your guild lose 1/3rd of its members when this is brought to light. There's 400 of us, how did you guys never run into each other?
  6. Seeing traitors from your guild fighting for the other alliances in PvP in the guilds declared PvP campaign. WE HAD ONE RULE! Okay there were several rules, but this is the only one we enforced!
  7. Attempt to form an alliance with other PvP guilds to fight back zerging hordes. Notice that alliance action seem to only benefit the other guilds and never yours.
  8. With alliance in hand you reattempt your dream to become emperor. Watch as members of other guilds in the alliance snipe your emperorship at the Last. Possible. Minute!
  9. Watch the alliance fracture because you have proof of other alliance guild members violating the alliance rules and they refuse to follow the agreed rules.
  10. Attempt to wage general PvP warfare and attempt to recruit new guild members. Your new group's sneak attacks fail spectacularly as you realize a new recruit is actually a spy for another faction. Good luck figuring out which one.
  11. Your PvP group size is too small to wage effective warfare because members are ditching PvP for trials.
  12. Decide to buy ESO Plus dropping $15 a month. Also hide this from your significant other.
  13. Feel happy at the announcement of the Morrowind DLC. Then learn that your ESO Plus doesn't cover it.
  14. Learn that Morrowind is $40....$40. your paying $40 for a game you already own.
  15. Learn that an entire class is hidden behind the Morrowind DLC. Guess you might as well buy it.
  16. Spend slightly less hours grinding your new warden you used to justify buying the dlc. It's still a lot.
  17. You see a lot of wardens in PvP. but for some reason they're better than you. Not sure if your purchase was worth it.
  18. Go to the imperial sewers Pvp surely you won't crash there in that smaller zone. Access the sewer entrance, you didn't crash but you have an endless load screen....reset the app.
  19. After waiting for another PvP queue you set about ridding back to the closest sewer entrance. A gank squad is camping the entrance. You back to start.
  20. Ride to a different entrance avoiding several large engagements and scroll farms. Be jumpy at every bush and rock, wary of ganking before meeting up with your friends.
  21. Okay we're in the Imperial city and sewers, and there's a hostile zerg here....of course there is....
  22. You and your elite crew try to get into position to ambush them.....a random ad reversed his patrol route for no reason. You're detected. Enjoy
  23. You figure out that the Zerg is heading to Molag Bal. Okay your group has set up a perfect ambush...20 minutes pass and you have no idea where the Zerg went.
  24. You and your group got bored and decided to fight Molag Bal yourselves. The Zerg appears near the end of the fight. Goodbye Tel Var stones, hello rage.
  25. You decide to hide from the zergs and just hunt individuals and small groups. While pursuing someone you bump into a double banner patrolling boss....this does not end well.
  26. You abandon PvP for now and go to the DLC areas. Orsinium questline, guess I'll give that a go. Huh I crashed in the city. Thats weird.
  27. Restart the app, and you relog. Hmmm infinite load screen trying to log in. Okay restart console.
  28. You still face an infinite load screen. Contact Zenimax customer service.......surely they'll help you quickly and efficiently.
  29. Nope. After completely and concisely explaining the problem you are told to try relog and restarting device.
  30. A week later Zenimax finally replies back. They reposition your character but do not have any plans to fix the bug causing the crash....so much for that dlc.
  31. You realize that the previous 1/3rd loss of guild members also pulled away several personalities that made up the guilds identity. When they left, your guild depended on 8 people to attract and entertain 500. Several crack under the pressure. Maybe you too?
  32. The guys, who clung to the long gone magnetic girl, switch their attention to others who is married in real life. Watch several of your friends snap, fighting over their attention. The married women just want to play the game.
  33. As your guild leaders sanity starts to crack, the guild creates a counsel of officers with an illusion of power. You now have even less of an idea of who's in charge.
  34. To break from the insanity that the game is becoming, you dive back into farming resources to make gold. Yes because what this game needed was more grinding.
  35. You're now running an efficient farming route and guarding it jealously. +5 your suspicion level when talking to others while farming.
  36. You've hit a high farming efficiency 5000 units a day. Your friends become worried.
  37. You become concerned that friends operating near your farming route are trying to steal it.
  38. Randoms are constantly interfering with your route. Among other things you swear revenge.
  39. Use your crafting knowledge to make gear that makes you run faster than a horse. Yes you had to do this and you aren't crazy.
  40. Start to accept that you might be going crazy after a friend intervenes in an argument between you and a random player who has been trying to steal your route. That wouldn't be so bad, if it wasn't for the fact that your friend pointed out that you were actually arguing with a static cactus.
  41. You ease up on farming. How could you confuse a cactus with a player? Two weeks later find someone close to you was in fact tailing you and sold your route to others...RIP.
  42. Purchase little known farming route from a friends not as efficient as yours but there's almost no one to steal it. Yes you paid fake money for the chance to make more fake money.
  43. Zenimax releases a patch that exponentially increases the availability of crafting materials on the market making your goods practically worthless. I'm sure those burned memories of resource locations will be useful someday.....right?
  44. I guess it's back to crafting gear to make your money. Spend part of your fortune buying motif books and pages in your effort to become a master crafter.
  45. Either by farming or power of your purse you acquire all of the available motif styles. Too bad they keep releasing three new styles with each update.
  46. To increase your guilds ability to communicate, you all acquire a third party communication app to talk outside of the game about the game. The app chosen by your guild leader is also an app that your guild leader owns stock in. They failed to mention that at the time.
  47. The app is successful, increasing communication. Resulting in you muting the app in settings because your getting +500 notifications a night on your phone. So much for communication.
  48. Establish ground rules for the app because members of your guild are posting increasingly risk'e pictures of anime girls. Hey they wanted extra communication.
  49. Things go fine except any disputes between guild members tend to play out in public chat and get amplified by the peanut gallery.
  50. Yep it finally happened, a member of your ESO guild put up a picture of a naked woman in the 3rd party chat app and there are minors present. Possible felony committed.
  51. You return to PvP again and this time you are the zerg. Get annoyed by low level randoms following you around, feeding like parasites.
  52. Yeah those low level randoms, they got killed by a bombing Magika Nightblade with Vicious Death. Lose your zerg due to the chain reaction.
  53. Okay zergs aren't your thing that's fine. Time to engage in siege warfare. You buy a large quantity of siege each time you forgot your PvP guild bank is overflowing with siege. It's not a waste at all.
  54. You deploy multiple siege engines to maximize efficiency between reloads. Randoms get on your temporarily unoccupied engines and refuse to get off them. You just lost that extra siege you bought.
  55. Siege duplication glitch discovered. After a while people stop repairing fortifications, the cost to repair is far greater than the zero cost to destroy them. So much for defending.
  56. Zenimax takes a month to patch the siege glitch. The speed of response time sadly impresses you.
  57. While riding to one of the keeps to try to perform a sneak attack, guild members swap tall tales about sightings of Zenimax gamemasters. You have never seen one on console.....and you never will.
  58. Players start making large donations to the guild bank expecting favors in return. Your guild master ignores your warnings about accepting tained gold because he can't hear you over the dollar signs that have covered up his eyes.
  59. Zenimax starts bringing lawsuits against gold buying websites. As the gold buying market dwindles you have to listen to players complain about how high gold buying prices are becoming.
  60. Back to trials, you've spent months in Maw and your close to beating half of the trial on veteran. Then an exploit is discovered that allows people to beat it in 2 hours with minimal effort.
  61. You find the maw skin has lost all value to anyone as you see incompetent players who couldn't beat the trial on normal, wearing the skin. Hopefully you didn't sacrifice much of your real life for this thing.
  62. Zenimax introduces microtransactions that allow you to change your race and character name. Will it make your character better?....no, no it did not. You just wasted at least $15.
  63. Zenimax after a year of the game being out introduces a text chat system, prepare for incoming spam and 10yr olds who think their puberty is different,more complicated, and special.
  64. Attempt to use the text chat to recruit new members. You drew the short straw in the guild and have to recruit for your PvP guild in a hostile alliance zone. Be told to go kill yourself 14 times in 13.4 seconds.
  65. Cringe remembering that time the KKK appeared in ESO. Probably not the actual organization but the torches, white robes....Yes I'm serious this happened in Rawlka. You've never seen Zenimax move so fast in banning people.
  66. Your trials group is getting serious, enter the DPS test.
  67. You have to employ a schedule to get a tank, healer, and referee to get official DPS test results. You try to remember the last time you had to audition to have fun.....You can't. Who do you think I am, some one who sports?
  68. Another guild member completed the DPS test 2 seconds faster than you and won't shut up about.
  69. It doesn't even feel like Zenimax is trying anymore. They sold the same bear mount three different times with only a slight difference in color.
  70. Zenimax just put up an Elk mount in the crown store for $40, sadly you know people that bought it.
  71. You cancel your ESO plus subscription, then they release a craft bag that can infinitely store all crafting items freeing up precious bank space...here's my credit card information.
  72. Even though you have a craft bag. You some how still don't have enough room in your bank. You decide to form your own guild to serve exclusively as a bank. You either share, defeating your original purpose, or try to find nine chumps/chumpettes.
  73. Okay you've chosen to share your guild bank space good on you...someone is stealing your stuff.
  74. You sift back through guild deposit and withdrawal history and find that thief. Now you need to recruit new people.
  75. You have a new brilliant plan. You take your excess ESO accounts and use them to pad your guilds members so you don't have to share. All this effort to play an MMO and here you are, all by yourself.
Afterward: I do not fault anyone who plays this game today. I had a lot of fun playing Elder Scrolls Online. I do not regret my time, experiences and friendships gained from ESO. This is some of the collected frustrations of my friends and I. Thanks for reading and thanks for playing.
TL;DR: Really a TL;DR section? This is a post about an MMO in an MMO subreddit with a title telling you how long it'll be. Even reading about an mmo is going to be a grind. What do you even want in life?
submitted by Joegabol to elderscrollsonline [link] [comments]

Xbox One X - Optimal Mod Load Order (As of October 2018)

To preface, I based this mod list based on Qkzi's Ultimate Xbox One Load Order, I took the basic skeleton of his list and expanded it to my personal liking, that being said. An ideal mod list is highly up to interpretation and personal preference. In my case, my ideal Skyrim experience mainly retains the core but touches on nearly every aspect of the game with a focus on content expansion in the form of more quests and new locations to explore, revised crafting, combat, hunting, and survival.
I also play Skyrim on PC which according to my Steam gameplay time is is a tad just under 700 hours give or take, I'd say a good 100 of those hours was spend mucking around in the Nexus Mod Manager, BOSS / LOOT, Mod Organizer, Wrye Bash and so forth. So I also find enjoyment in working within the limits of the Xbox One restrictions and trying to work within those confines to make an ideal setup that cohesively works together.
There is 5120 MB reserved for Skyrim Mods, so my goal was to use as much space as possible but retain a load order consisting of mods that work together well to create a Skyrim experience that has a noticeable impact on where it counts coming close to a PC Skyrim mod feel in terms of gameplay within the confines of the Xbox One file limit without the advantages of SKSE and MCM to utilize.
Mind you this load order could be optimized even further. Any omissions and replacement mods to still reach that ideal load list are always being pursued, so I'm open ears for recommendations as well. So moving on with the load order and a description of what each mod does.
01) Unofficial Skyrim Special Edition Patch - MASTER FILE https://bethesda.net/en/mods/skyrim/mod-detail/2947804 418MB (4702MB left) Fixes hundreds of bugs and issues that Bethesda never got around to actually fixing.
02) Campfire: Complete Camping System - MASTER FILE https://bethesda.net/en/mods/skyrim/mod-detail/2941311 36.6MB (4665.4MB left) Campfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. Create and buy camping equipment using items in the world around you. Build 4 different kinds of tents, create tanning racks, a portable enchanting kit, and more. Use found deadwood to build hatchets, arrows, and other useful creations. You can create over a dozen useful items on-the-spot no matter where you are in Skyrim.
03) Falskaar - MASTER FILE https://bethesda.net/en/mods/skyrim/mod-detail/3010532 614.8MB (4050.6MB left) Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content.
04) Dynamically Disable Eye Adaptation And Bloom https://bethesda.net/en/mods/skyrim/mod-detail/3016235 13.1KB (4050.6MB left) An excellent mod that adjusts the built-in HDR eye focus and object bloom which often conflicts with many lighting mods.
05) Frostfall: Hypothermia Camping Survival https://bethesda.net/en/mods/skyrim/mod-detail/2952001 13.9MB (4036.5MB left) You are now prepared to face a colder, harsher Skyrim. The three main components of Frostfall are hypothermia, cold water survival, and camping. Frostfall adds a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. (CAMPFIRE REQUIRED)
06) Cutting Room Floor https://bethesda.net/en/mods/skyrim/mod-detail/2955575 9.1MB (4027.4MB left) From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game...until now.
07) The Paarthurnax Dilemma OPTIONAL https://bethesda.net/en/mods/skyrim/mod-detail/2940699 1MB (4026.4MB left) A Mod that offers an alternative 3rd solution at the end of the main quest when the Blades tell you to kill Paarthurnax.
08) Gildergreen Regrown OPTIONAL https://bethesda.net/en/mods/skyrim/mod-detail/2940678 56.9KB (4026.3MB left) A small mod to allow the Gildergreen in Whiterun to grow back to full size from a sapling. https://bethesda.net/en/mods/skyrim/mod-detail/2940678
09) Ars Metallica https://bethesda.net/en/mods/skyrim/mod-detail/2937287 139.1KB (4026.2MB left) Provides smithing experience for using the various workbenches used. Allows smelting old gear back into resources like leather and metals to craft other objects. Expands crafting recipes to compliment thieves and archers with new options for arrows and craftable lockpicks.
10) Bandolier: Bags and Pouches Classic https://bethesda.net/en/mods/skyrim/mod-detail/3026487 21.2MB (4005MB left) Allows you to craft bags and pouches that will increase your carry weight. Best part they work seamlessly with almost every armor set and doesn't take up necessary equipment slots. Essential if you like to carry a ton of stuff without resorting to cheat-like carry weight mods while integrating into the games crafting system.
If Campfire is installed, you can craft travel lanterns from Survival Skills: Create Item, and use lantern oil as tinder for your campfire.
11) Ordinator - Perks of Skyrim https://bethesda.net/en/mods/skyrim/mod-detail/2983497 20.9MB (3980.9MB left) Ordinator overhauls the perk trees of Skyrim. It replaces them with over 400 brand new perks to improve the depth and fun of character building. It is lightweight, compatible with many mods and uses clean scripts.
12) Apocalypse - Magic of Skyrim https://bethesda.net/en/mods/skyrim/mod-detail/2978320 72.5MB (3908.4MB left) Apocalypse adds 155 new spells to Skyrim (31 per school) with high quality custom effects and animations. The spells are unique, balanced, lore friendly and blend seamlessly into the vanilla magic system. Also includes scrolls and staves.
13) Apocalypse - Ordinator Compatibility Patch https://bethesda.net/en/mods/skyrim/mod-detail/3000164 24.2KB (3908.3MB left) While not strictly necessary to allow both mods to work together, this patch slightly improves their interaction: a small number of Apocalypse spells now support a few more Destruction perks.
14) Imperious - Races of Skyrim https://bethesda.net/en/mods/skyrim/mod-detail/2986039 6.9MB (3901.4MB left) Imperious overhauls racial abilities, powers and stats to make the races of Skyrim unique and diverse. Each race has three new racial abilities and a quest to unlock their racial power. NPCs can use them too!
15) Thunderchild - Epic Shouts And Immersion https://bethesda.net/en/mods/skyrim/mod-detail/2990780 55MB (3846.4MB left) Thunderchild features 31 new shouts with multiple effects, powerful abilities to improve your shouting, a new section of High Hrothgar, a high quality Greybeard Robe model, items, improvements and bug fixes to existing shouts.
16) Summermyst - Enchantments Of Skyrim https://bethesda.net/en/mods/skyrim/mod-detail/3329619 10.3MB (3836.1MB left) Expands the pool of weapon and armor enchantments with 120 new enchantments. They can be bought, looted, and applied to custom items. Also makes many improvements to vanilla enchantments.
17) Andromeda - Unique Standing Stones Of Skyrim https://bethesda.net/en/mods/skyrim/mod-detail/4052177 2.3MB (3833.8MB left) Andromeda replaces the mundane vanilla Standing Stone effects with two new abilities per stone, enabling many new character builds. Upon discovering all Standing Stones, each of them also grants a unique power.
18) The Notice Board https://bethesda.net/en/mods/skyrim/mod-detail/3205163 2.8MB (3831MB left) This mod adds new and alternative radiant (and side) quests. It was inspired from other good games like The Witcher which make use of notice boards in their gameplay. These notice boards can be found outside inns in every town of Skyrim and at Raven Rock in Solstheim.
19) MorrowLoot Ultimate https://bethesda.net/en/mods/skyrim/mod-detail/3922511 73.5MB (3757.5MB left) MorrowLoot Ultimate overhauls your game for it in a way that's vanilla-friendly. Skyrim's loot and most enemies are no longer leveled, new and vanilla artefacts are powerful, and Morrowloot's old leveled lists have been meticulously perfected. Earn your success and reap the rewards. Forget the Skyrim you knew. Dungeons and encounters will now actually be challenging and hand placed loot will keep you exploring.
20) MLU + Ars Metallica Patch https://bethesda.net/en/mods/skyrim/mod-detail/4061676 1.3KB (3757.5MB left) Allows MorrowLoot and Ars Metallica to play nice together without conflicts.
21) Reverb And Ambiance Overhaul https://bethesda.net/en/mods/skyrim/mod-detail/3006595 273KB (3757.2MB left) Makes loud sounds (magic, traps, shouts, big animals) more realistic for player and NPCs. Improves and balances ambiance and reverb to be more realistic and lively. Increases the diversity and dynamics of in-game sound. Fixes numerous issues. Lightweight and compatible with all sound replacer mods.
22) Immersive Sounds - Compendium https://bethesda.net/en/mods/skyrim/mod-detail/3015131 28.3MB (3728.9MB left) Immersive Sounds goes to great lengths to expand the scope and ambition of Skyrim's audio. Not only are existing sounds replaced, but many situations now also feature new unique sounds that didn't exist before.
23) Superior Lore-Friendly Hair https://bethesda.net/en/mods/skyrim/mod-detail/4012521 9.6MB (3719.3MB left) Superior Lore Friendly Hair is a texture and mesh replacer for vanilla hair - meaning, it will just change the appearance of vanilla hair.
24) Obsidian Weathers and Seasons https://bethesda.net/en/mods/skyrim/mod-detail/4046856 2.6MB (3716.7MB left) Obsidian Weathers and Seasons accentuates proximal detail while obscuring distant landscapes in mysterious rolling fogs and atmospheric scattering. Obsidian is a collaborative work; a hybridization of artistic styles that glorifies Skyrim for her beauty while preserving her dated modesty.
25) Graphics Pack https://bethesda.net/en/mods/skyrim/mod-detail/4024070 704MB (3012.7MB left) A Comprehensive texture replacement mod that covers every major texture in the game from towns, cities, and villages, roads, rocks, trees / flora, etc. A major collaborative effort from a dozen plus mod makers. 27) Graphics Pack - Assets 1 https://bethesda.net/en/mods/skyrim/mod-detail/4031470 145.5MB (2867.2MB left) 28) Graphics Pack - Assets 2 https://bethesda.net/en/mods/skyrim/mod-detail/4041639 126.3MB (2740.9MB left) 29) Add On - SMIM Performance https://bethesda.net/en/mods/skyrim/mod-detail/4024081 285.5MB (2455.4MB left) This add on will complete SMIM, with nothing missing. Except you will have alternative furniture textures / barrels & apples included in the graphic pack. SMIM greatly improves the appearance of countless 3D models in Skyrim. After over 4 years of active development, SMIM improves nearly a 1,000 meshes placed in thousands of locations.
30) Vivid Landscapes Complete https://bethesda.net/en/mods/skyrim/mod-detail/4042594 405.3MB (2050.1MB left) An additional graphics texture replacer that covers the rest that Graphics Pack and the SMIM Add-On does not.
31) Glowing Ore Veins 300 (OPTIONAL) https://bethesda.net/en/mods/skyrim/mod-detail/3123538 7.1MB (2043MB left) This mod serves to make the game's ore veins much more visible, especially in darker environments. It accomplishes this by replacing the cubemap textures used by ore veins. This gives them a glow that appears brighter as the ambient lighting becomes darker.
Without the mod, ore veins are very difficult to see and really don't stand out much against the rocks around them. The new version changes the meshes to use new cubemaps instead of modifying the game's original cubemaps. So the ore veins are the only things affected by this mod.
32) Old Kingdom - Weapon Overhaul https://bethesda.net/en/mods/skyrim/mod-detail/4038561 535MB (1508MB left) The Old Kingdom is a series of mods to make the world of Skyrim, the Old Kingdom, a better-looking place.This mod contains textures and meshes from over 50 different mod authors.
This section covers all weapons in the game including Dawnguard DLC and Dragonborn DLC.
Over 60 Unique Weapons have been given completely new models and textures along with lore behind each weapon choice.
33) Old Kingdom - Weapon Overhaul - MorrowLoot Ultimate Patch https://bethesda.net/en/mods/skyrim/mod-detail/4042513 62.3KB (1507.9MB left) Patch to use Old Kingdom - Weapon Overhauls new models with the changes from MorrowLoot Ultimate. Also brings new unique models in line with changes from MLU.
34) The Original Sleeving Skyrim - No Bare Arms https://bethesda.net/en/mods/skyrim/mod-detail/4021293 47.6MB (1460.3MB left) Skyrim is a very cold place, out of concern for the characters' well-being we decided to give them some sleeves (and pants) to keep them warm. This adds sleeves (and pants) to multiple armor sets and clothing covering (literally) Bandits, Blackguard, Dawnguard, General Tullius, Guards, Hide, Imperials, Iron, Jarls, Leather, Linwe, Penitus Oculatus, Scaled, Steel, Stormcloaks, and Stormcloak Officer. (XP32 Maximum Skeleton REQUIRED)
35) Old Kingdom - Armor Overhaul https://bethesda.net/en/mods/skyrim/mod-detail/4031168 486.3MB (974MB left) This section covers all of the armors in the game including Dawnguard DLC and Dragonborn DLC (some small pieces are not included, but almost every piece is included). This mod contains textures and meshes from over 50 different mod authors.
Additionally unique armor sets were given updates to have unique appearances, they will no longer look the same as other sets but with different names.
36) Old Kingdom - Sleeving Skyrim Add-On https://bethesda.net/en/mods/skyrim/mod-detail/4033124 25.2MB (948.8MB left) Required for Old Kingdom and Sleeving Skyrim maximum compatibility.
37) CLARALUX SSE https://bethesda.net/en/mods/skyrim/mod-detail/3874489 25.3MB (923.5MB left) CLARALUX is a full exterior lighting overhaul that is fully configurable in game.
38) Diverse Dragons Collection https://bethesda.net/en/mods/skyrim/mod-detail/3045771 231MB (692.5MB left) Uniting resources from 13 different mod authors, this is a dragon mod like none seen before.v28 new dragons, each with a unique model & texture.v7 ranks of dragons at different strengths, creating a challenge that scales with your level. 16 new breath attacks & 19 new abilities used by the dragons. Integrated into vanilla leveled lists to appear in your game seamlessly.
39) ELE Interior Lighting Overhaul https://bethesda.net/en/mods/skyrim/mod-detail/3866266 347.4KB (692.1MB left) ELE is a simple interior lighting mod that reduces ambient lighting from interiors so that light sources can realistically illuminate their environment. It was one of the most successful lighting mods for PC, and it is now available for consoles. It's lightweight and simple nature means it is highly compatible with other mods.
40) Windstad Mine https://bethesda.net/en/mods/skyrim/mod-detail/3106357 39.4MB (652.7MB left) Build a mine, hire workers, mine ore, and earn gold!
Windstad Mine is a player-owned mine that allows you to transform a bandit-infested cave into a profitable mining operation. Constructing the mine and its facilities will reward the player with income every day and the ability to extract ore from its vast mineral reserves. The mine can be further expanded by excavating two additional mining shafts (which allow access to additional types of ore) and a fishery business, as well as hiring guards to protect your property.
41) Heljarchen Farm https://bethesda.net/en/mods/skyrim/mod-detail/3101746 19.8MB (632.9MB left) Rebuild a farm, hire workers, grow crops, and earn gold!
Heljarchen Farm is a player-owned farm that allows you to rebuild a once-abandoned property into a functional farming business. Restoring the farm to its former glory will reward the player with income every day and the ability to harvest crops grown on the farm fields. The farm can even be upgraded further with the construction of a small meadery and guardhouse, allowing you to earn gold from a meadery operation, with guards protecting your goods against thieves.
42) Practice Dummies https://bethesda.net/en/mods/skyrim/mod-detail/2940915 131KB (632.8MB left) Practice Dummies allows you to train your 1H and 2H combat skills, archery, and magic skills with frost, fire, and shock spells. You can do this up until skill level 30, after which you will gain no more insight from attacking the dummies. This is accomplished through the use of a simple script attached to combat dummy objects which are already present in the game but never used. Archery targets required the creation of a second object to replace the normal static target objects.
43) Forgotten Dungeons https://bethesda.net/en/mods/skyrim/mod-detail/3011198 16.3MB (616.5MB left) Forgotten Dungeons adds 49 new radiant-quest enabled + 11 extra dungeons in game.
44) Lore-Based Loading Screens https://bethesda.net/en/mods/skyrim/mod-detail/2919428 56.4KB (616.5MB left) Adds 160+ new loading screens steeped in Tamrielic lore. Become deeper immersed in the Elder Scrolls mythos with tons of quotes from in-game books (from Skyrim and past Elder Scrolls titles), history, mythology, and little-known facts about the world of Tamriel.
45) Immersive Citizens - AI Overhaul https://bethesda.net/en/mods/skyrim/mod-detail/3018268 6.1MB (610.4MB left) Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor.
46) Realistic Conversations https://bethesda.net/en/mods/skyrim/mod-detail/3008843 3.9KB (610.4MB left) Ever wondered why npcs always seems to have a longer pause between each sentence? Well No more, They are actually talking like people should do now. Every social logic in Skyrim for npcs is changed, they talk more often to each others. And will less likely greet to you from a distance, they will also greet less often too, making them to not act as much as robots.
47) Smilodon - Combat Of Skyrim https://bethesda.net/en/mods/skyrim/mod-detail/3093882 110.2KB (610.2MB left) Smilodon improves combat AI, increases lethality and adds more depth to combat. Battles are more deadly, enemies fight like they are trying to win, and mechanics like timed blocking, stagger and attacks of opportunity create more depth. Minimal scripting and no save bloat.
48) Hunterborn SSE https://bethesda.net/en/mods/skyrim/mod-detail/4025081 64.8MB (545.5MB left) Hunterborn changes the simple routine of kill-and-loot on animals into something more immersive. This mod has its origins in Realistic Wildlife Loot, but I wanted something more in-depth for the actual process of dressing down a kill, skinning it for its pelt, taking material from it for alchemy, and finally butchering its meat - based on the animal's weight, not just a single cut of venison.
49) Alternate Start - Live Another Life https://bethesda.net/en/mods/skyrim/mod-detail/2918744 11.9MB (533.6MB left) Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen but also want the option to play the Vanilla intro. The power of choice being the winner of the day here. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available.
50) INeed - Food, Water And Sleep https://bethesda.net/en/mods/skyrim/mod-detail/2970856 6.6MB (526.9MB left) The goal of this mod is to provide an incentive to “live” in Skyrim without demanding a significant change in playstyle. The player is now needs to eat, drink, and sleep or will suffer stat penalties and if left alone for too long will get sick and ultimately die.
51) INeed - Extended https://bethesda.net/en/mods/skyrim/mod-detail/3186066 - 896.2KB (526MB left) Expands INeed to allow snow collection from medium to large exterior snow drifts simply by activating them. Remove magic effect buffs and debuffs from most food and drink items. Remove the Salt Pile ingredient from cooked meat. Rebalance soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2. Innkeepers will now sometimes sell soups and Hearthfire foods.
52) Realistic Water Two https://bethesda.net/en/mods/skyrim/mod-detail/3017538 76.4MB (449.7MB left) One of the many upgrades to Skyrim Special Edition is the new water flow system that allows water to bend around turns and change speed depending on the environment. While the water is much improved over the original edition of Skyrim, water flow was applied to most bodies of water indiscriminately resulting in odd looking water at times. With this mod, lake, pond/marsh, river and ocean water are once again visually and aurally distinct from one another.
53) Realistic Water Two LOD Fix By Mfcfbro https://bethesda.net/en/mods/skyrim/mod-detail/4042147 912.0B (449.7MB left) Fixes LOD issues for Realistic Water Two.
54) Realistic Water Two - INeed Patch https://bethesda.net/en/mods/skyrim/mod-detail/3017651 19.9KB (449.6MB left) This patch allows for the refilling of waterskins by standing in water.
55) Vampires Suck: No Attacks In Towns OPTIONAL https://bethesda.net/en/mods/skyrim/mod-detail/3003928 1.1KB (449.6MB left) SUMMARY "Vampires Suck" is a dumb mod that disables the vampire attacks in towns. This does not disable vampire attacks in the rest of the world. WHY This is for people who are afraid of their NPCs dying during the vampire attacks Dawnguard introduces after Level 8. Also for people who use a mod that increases the level of vampires and other enemies in the leveled list.
56) Relationship Dialogue Overhaul - RDO https://bethesda.net/en/mods/skyrim/mod-detail/2965163 113.8MB (335.8MB left) Adds over 5,000 lines of completely voiced dialogue for NPCs for more than 50 voice types, focusing mainly on friends, followers, spouses, and rivals. All dialogue is voiced using the original voices from the game, achieved through re-adding existing dialogue in new and suitable places, as well as editing together multiple lines to form brand new dialogue.
57) Wearable Lanterns https://bethesda.net/en/mods/skyrim/mod-detail/3471457 3.2MB (332.6MB left) Adds a craftable, wearable travel lantern that can be hooked onto your belt, or carried in your hand. Catch a torchbug in an empty torchbug lantern and let it light the way in dark dungeons while you keep your hands free during combat and adventuring.
Includes an optional lantern oil burning system.
If Campfire is installed, you can craft travel lanterns from Survival Skills: Create Item, and use lantern oil as tinder for your campfire.
58) ESO Skyshards https://bethesda.net/en/mods/skyrim/mod-detail/3326557 11.6MB (321MB left) ESO Skyshards places several shards throughout the province of Skyrim, including Dawnguard areas and Solstheim. Much like the ones from ESO itself, once you collect 3, you will earn 1 perk point to spend as you see fit. There are 6 in each section, for a total of 66 shards amounting to 22 extra perk points. That may seem like a lot, but by the time you've found them all you'll likely be pretty high level anyway so it balances out in the end.
59) The Forgotten City https://bethesda.net/en/mods/skyrim/mod-detail/2950588 133.4MB (187.6MB left) The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You'll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you'll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.
60) Undeath Remastered https://bethesda.net/en/mods/skyrim/mod-detail/3434817 122.1MB (65.5MB left) Excellent quest mod that allows the player to discover and obtain the necessary components for the ritual of undeath. Multiple paths. Decide if you want to stop a Necromancer cult or become a master Necromancer yourself and unlock the powers of a Lich.
61) XP32 Maximum Skeleton+Realistic Ragdolls And Force https://bethesda.net/en/mods/skyrim/mod-detail/3395531 2MB (63.5MB left) This mod is a combination mod. It includes both the XP32 Maximum Skeleton, and Realistic Ragdolls and Force. A multi purpose skeleton for animation in Skyrim. Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.
62) Belt-Fastened Quivers https://bethesda.net/en/mods/skyrim/mod-detail/2921889 342KB (63.2MB left) Repositions Quivers so they don't clip with backpacks and other equipment. Also includes a new arrow drawing animation to accommodate the new quiver position.
63) XP32 BFQ Patch https://bethesda.net/en/mods/skyrim/mod-detail/4059969 657.2KB (62.5MB left) Allows compatibility with XP32 and Belt-Fastened Quivers
64) A Quality World Map - Vivid With Stone Roads https://bethesda.net/en/mods/skyrim/mod-detail/3268241 19.4MB (43.1MB left) This mod provides a new set of highly-detailed world map textures, complete with most roads! The roads shown were artistically selected by IcePenguin. This mod also adds a detailed Solstheim map.
65) A Quality World Map - Clear Map Skies https://bethesda.net/en/mods/skyrim/mod-detail/3268463 3.5MB (39.6MB left) This add-on for A Quality World Map removes all clouds from the center of the map, granting a crystal-clear view of the world below. The clouds at the edges of the map are still present.
66) Insignificant Object Remover https://bethesda.net/en/mods/skyrim/mod-detail/3049177 1.4KB (39.6MB left) This mod reduces the density of insignificant objects to 0, effectively removing their existence safely from your game. Those little rocks, twigs, bits of concrete, and piles of rubble populating your game aren't physical objects in the game world. It's actually GRASS that's generated on the fly using PARAMETERS initialized when you launch the game. This essentially removes 1/4 of all the grass you don't see to try which nets a few additional FPS for more performance.
10 hours with this load order and no issues so far. I wanted to finish the mod list by adding Enhanced Blood Textures which supposedly needs 18MB, however despite the Free Space claiming to be 39MB left. Skyrim gives the out of space error. So it seems there is a buffer for reserved unusable space.
submitted by OmegaDL50 to skyrimmods [link] [comments]

/r/BethesdaSoftworks Weekly Bulletin: Week #1 | October 1 - October 7

Welcome to the first /BethesdaSoftworks Weekly Bulletin! These threads aim to be your home for all announcements and news related to the publisher Bethesda Softworks, as well as other projects linked to associated companies and studios.
These threads will also be updated over the course of each week through to the weekend - so check back regularly!
NOTE: This is currently a trial thread. If we believe these to be worthwhile to the community, we will continue to do these threads over the coming weeks. Feedback is also appreciated, as we will be constantly looking to improve these threads.
CORPORATE | PUBLISHER | STUDIOS
Bethesda Softworks
This week, Bethesda Softworks have been inviting influencers and members of the press/media to an event at The Greenbrier in West Virginia! Those who were lucky enough to be invited have had the chance to play Fallout 76 early at the luxury resort, which has had some rooms fittingly themed with a Fallout decor.
You can see clips and photos from the event by following these hashtags on Twitter:
Abigail 'slenderf0x' Tyson, Community Manager at Bethesda Softworks, has posted a thread on the official Bethesda.net forums, detailing all updates made to the Bethesda.net Launcher over the past year.
The Bethesda.net Launcher already has a library of Bethesda Softworks titles available for you to purchase and play, but it will undoubtedly become much more popular with the release of Fallout 76 on PC, since it will be exclusive to this launcher. Therefore, it may come in handy to keep an eye on future updates that are made to the application (if you intend to play the upcoming Fallout 76 on PC yourself).
Click here to see the update history of the Bethesda.net Launcher.
ZeniMax Online Studios
This week, ZeniMax Online Studios have started tweeting from their brand new Twitter account! The development studio has long been working on The Elder Scrolls Online, but they also have unannounced projects in the works.
Follow their Twitter account here to receive updates from ZeniMax Online Studios.
GAMES
Fallout 4
Fallout 4 received a new update on Wednesday to v1.10.114.0. Included are some small backend changes to PC, Xbox One, and PlayStation 4.
This update is approximately 82.5 MB in size on Steam.
Cartogriffi, Community Content Manager at Bethesda Game Studios, provided some additional insight into this patch. According to this comments, the time skipping issue present in the Settlement Ambush Kit should now be fixed on both Xbox One and PlayStation 4 (this was addressed last month for the PC version). Additionally, for all platforms, this patch adds security fencing - a new group of workshop items. To access the new security fencing, players must update the Settlement Ambush Kit Creation in the Updates tab of the Creation Club store.
Included with this update were changes made to Fallout 4's CCC file. This includes the file names of both new and released Creations, as well as unreleased Creations. Therefore, it can provide potential hints at upcoming Creations, but be advised not to look too deeply into these file names, as their sudden appearance does not necessarily mean that they will be released in the near future.
ccBGSFO4115-X02.esl
ccRZRFO4002-Disintegrate.esl
ccBGSFO4116-HeavyFlamer.esl
ccBGSFO4091-AS_Bats.esl
ccBGSFO4092-AS_CamoBlue.esl
ccBGSFO4093-AS_CamoGreen.esl
ccBGSFO4094-AS_CamoTan.esl
ccBGSFO4097-AS_Jack-oLantern.esl
ccBGSFO4104-WS_Bats.esl
ccBGSFO4105-WS_CamoBlue.esl
ccBGSFO4106-WS_CamoGreen.esl
ccBGSFO4107-WS_CamoTan.esl
ccBGSFO4111-WS_Jack-oLantern.esl
Bethesda Game Studios have released a new sneak peek of upcoming content, coming to the Creation Club for Fallout 4 in October 2018:
  • X-02 Enclave Power Armor: Often referred to as the "black devil" for its signature design, the X-02 is an advanced power armor model developed by the Enclave for its special operations forces. With multiple skin options and custom Tesla modifications, the X-02 is a powerful tool to help you storm through the Wasteland, or bedevil it. In addition to a new suit of power armor, this content also includes a new radio station with FO3's classic patriotic music.
  • Shi Armor and Weapon Skins: Brilliant gold dragons are interwoven over bright red armor and weapons in these new skins, which draw from the iconography of the west coast Shi.
  • Halloween Armor and Weapon Skins: Frighten up your game with these new Halloween skins. Paint your weapons and armor with spooky bats or eerie Jack-o'-lanterns, and make yourself a Halloween costume to haunt the Commonwealth!
  • Camouflage Armor and Weapon Skins: Blend into your surroundings with Desert, Aquatic, and Swamp camo options for your weapons and armor.
Click here to view the full sneak peek, including images of all the Creations mentioned above.
NOTE: The screenshot of the Shi Pistol has since been replaced, as the texture was tweaked sometime after the original screenshot was taken.
The aforementioned Creations are now available for purchase from the Creation Club store. Listed below are the names, descriptions, and prices of these new Creations.
NEW
  • Armor Paint Job - Shi (100 Creation Club Credits): Show off new paints for your armor. Supported armor includes Combat, Metal, Synth and Leather. (Creations appear in Armor Workbench.)
  • Weapon Paint Job - Shi (100 Creation Club Credits): Customize your weapons with new Material paints! Supported weapons include Assault Rifle, Combat Rifle, Combat Shotgun, Laser Rifle, Institute Rifle, Missile Launcher, Minigun, 10mm Pistol, Gatling Laster and the .44 Revolver. (Creations appear in Weapons Workbench.)
  • X-02 Power Armor (700 Creation Club Credits): Often referred to as the "black devil" for its signature design, the X-02 is an advanced power armor model developed by the Enclave for its special operations forces. With multiple skin options and custom Tesla modifications, the X-02 is a powerful tool to help you storm through the Wasteland, or bedevil it. Quest created by Kris Takahashi. (Creation acquired via Quest)
NEW | BUNDLE
  • Camouflage Paint Job Bundle (750 Creation Club Credits): This Bundle features the Swamp, Desert and Aquatic Camo Pip-Boy, Power Armor, Weapon, and Armor Paint Jobs, together are 1050 worth credits. (NOTE: The price does not change if you already own a Creation in this Bundle. To check if you already own a Creation, look under the Purchased tab.)
NEW | BUNDLE | LIMITED TIME ONLY
  • Halloween Skin Bundle (300 Creation Club Credits): FOR LIMITED TIME ONLY. Frighten up your game with the Halloween Skin Bundle! Paint your weapons and armor with spooky bats or eerie Jack-o'-lanterns, and make yourself a Halloween costume to haunt the Commonwealth! Together are worth 400 credits. (NOTE: The price does not change if you already own a Creation in this Bundle. To check if you already own a Creation, look under the Purchased tab.)
NOTE: There had been reports of the Weapon Paint Job - Swamp Camo not being added to the game's Data directory after having purchased the Camouflage Paint Job Bundle. This has since been resolved, and those who were affected should now be able to properly download the Creation.
Fallout 76
Bethesda Softworks FR have released an interview with Todd Howard, Game Director & Executive Producer at Bethesda Game Studios, where he answers questions related to the upcoming Fallout 76.
Included are details about its development. For instance, multiple studios within the Bethesda Softworks family are working together on the project, such as Bethesda Game Studios (Maryland + Austin + Montreal), as well as Arkane Studios, id Software, and ZeniMax Online Studios.
Currently, development is focused on making the final tweaks and fine-tuning so that they have a complete and polished product. In addition, Howard states that Fallout 76 is going to be supported on a monthly (and even a weekly) basis for years to come.
NOTE: This interview is spoken in English with French subtitles.
Click here to watch the full interview with Todd Howard on the Bethesda Softworks FR YouTube channel.
Fallout Shelter
Noclip, the team behind The History of Bethesda Game Studios and The Making of Fallout 76 documentaries, have announced that they will be releasing their next documentary on Fallout Shelter next week, so keep your eyes peeled!
In the meantime, you can check out their Patreon and YouTube pages here.
Quake Champions
Adam 'SyncError' Pyle, Lead Design on Quake Champions at id Software, gave players a sneak peek of an upcoming layout rework to the Lockbox map. Originally posted in the official Quake Champions Discord server, you can check out these teaser images below:
The Elder Scrolls: Blades
Noclip, the team behind The History of Bethesda Game Studios and The Making of Fallout 76 documentaries, have announced that they will be releasing their documentary on The Elder Scrolls: Blades separate to the documentary on Fallout Shelter. The reason being that because their individual stories were so strong, they warranted their own videos.
In the meantime, you can check out their Patreon and YouTube pages here.
The Elder Scrolls: Legends
Login Rewards for the month of October 2018 are now available to be earned by logging into The Elder Scrolls: Legends on a daily basis. Remember, the more days that you log in; the more rewards that you can obtain!
Notably, this month has 3 mystery rewards! These are rewards that are unknown to us until we are able to redeem them on the specified day.
Click here to see the full schedule of Login Rewards for October 2018.
The Elder Scrolls Online
Daily Rewards for the month of October 2018 are now available to be earned by logging into The Elder Scrolls Online on a daily basis. Remember, the more days that you log in; the more rewards that you can obtain!
Notably, this month has 6 Reaper's Harvest Crown Crates up for grabs, as well as a Haunted Cat pet!
Click here to see the full schedule of Daily Rewards for October 2018.
Patch v4.1.11 was released on Monday for The Elder Scrolls Online on PC/Mac. Included are some minor fixes and backend logging. This patch is 122MB in size.
Click here to view the Patch Notes in full.
Click here to view the Patch Notes in full (German/Deutsch).
Patch v1.13.2.0 was released on Wednesday for The Elder Scrolls Online on Xbox One. Included is a revert of the changes made to HDR in Update 19, as well as a fix for Keelsplitter (World Boss in Summerset). This patch is approximately 706MB in size.
Click here to view the Patch Notes in full.
Click here to view the Patch Notes in full (German/Deutsch).
Patch v1.40 was released on Wednesday for The Elder Scrolls Online on PlayStation 4. Included is a revert of the changes made to HDR in Update 19, as well as a fix for Keelsplitter (World Boss in Summerset). This patch is approximately 315MB in size.
Click here to view the Patch Notes in full.
Click here to view the Patch Notes in full (German/Deutsch).
Patch v4.2.2 was released on Monday for the Public Test Server (PTS) of The Elder Scrolls Online. Included are fixes for Murkmire content, preparation for the new iOS Mojave, several balance changes, and the opportunity to test up to 6 in-game events - in turn, allowing players to test the Nascent Indrik summoning ritual. Feedback wanted! This patch is approximately 545MB in size.
Click here to view the Patch Notes in full.
On Wednesday, ZeniMax Online Studios published an article on the official ESO website, providing a preview of the upcoming Group Arena, Blackrose Prison, which will be included in the Murkmire DLC. The article shares information on the lore surrounding Blackrose Prison, as well as insights into the enemies, loot, and mechanics that you and your friends will face within this ancient colony.
Click here to read the full preview article on Murkmire's Blackrose Prison.
Click here for the official discussion thread on Murkmire's Blackrose Prison.
Click here for the official discussion thread on Murkmire's Blackrose Prison (German/Deutsch).
On Thursday, ZeniMax Online Studios released a few new additions to the Crown Store.
HOUSING
  • Hunter's Glade (Furnished - 10,000 Crowns | Unfurnished - 8,000 Crowns): The underground entrance way to this Housing realm leads through a portal to an expansive forested glade in Hircine's Oblivion realm of The Hunting Grounds. Those "blessed" with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.
LIMITED TIME ONLY: Available from 4th October to 18th October.
FURNITURE
  • Furnishing Pack: Witches Coven (3,500 Crowns): Bring the moody atmosphere of Hag Fen to your home with these tools and trappings of the witch's trade. Whether brewing potent poisons or cooking cauldrons of questionable stew, craft in true coven style with the included alchemy and provisioning stations!
LIMITED TIME ONLY: Available from 4th October to 1st November.
DYE STAMPS
The following Dye Stamps will cost between 50 to 100 Crowns.
  • Shadows: Alit's Den
  • Shadows: Arenthian Alfalfa
  • Shadows: Beige and Basil
  • Shadows: Canteloupe and Smoke
  • Shadows: Cedars of Cyrodiil
  • Shadows: Crocodiles in Fog
LIMITED TIME ONLY: Available from 4th October to 11th October at 10:00 AM EDT.
Click here for the associated thread on the official ESO forums, which also includes images of all the aforementioned Crown Store items.
On Thursday, ZeniMax Online Studios announced a Q&A with Lawrence Schick, Lead Loremaster, covering Murkmire and Argonian lore. Schick will be choosing a selection of questions from a thread on the official ESO forums to answer in an upcoming website article on the official ESO website. If you want to submit your own questions, be sure to post them in the thread linked below by Thursday, 11th October, for a chance to get them answered by the Lead Loremaster himself! Note that questions must be relevant to Murkmire or Argonian lore in order to be answered.
Click here for the Murkmire & Argonian Lore Q&A thread on the official ESO forums.
On Friday, ZeniMax Online Studios published an article on the official ESO website, providing an insight into Jaxsik-Orrn, as part of a new entry in the Meet the Character series. Jaxsik-Orrn is a deadly Naga warrior, belonging to the Dead-Water tribe, who you can encounter on your ventures in the upcoming Murkmire DLC. Learn more about one of Murkmire's most ferocious protectors in the article linked below!
Click here to read the latest Meet the Character article: Jaxsik-Orrn.
Click here for the official discussion thread on the latest Meet the Character article: Jaxsik-Orrn (German/Deutsch).
Gina Bruno, Community Manager at ZeniMax Online Studios, has also been answering user queries on the official ESO forums, with respect to changes made in the new PTS patch:
  • Bruno addressed one user's concerns on the official ESO forums with the most recent patch, regarding speed potions and balance. Bruno reassured users that these changes will be included in next week's patch instead.
  • Bruno posted a separate thread on Monday, solely addressing the issue where combat pets are not taking any damage from Dungeons, Group Arenas, and Trials, but they can still be targeted by certain boss abilities. They are working to ensure that this is not the case moving forward.
  • Bruno stated that the team are currently investigating reports as to why the PTS is not launching for Mac users.
  • Bruno responded to a user's question about testing the summoning ritual for the Nascent Indrik mount. Previously, only 2 Indrik Feathers were obtainable, and 1 Feather from the Witches Festival event was only available in the previous PTS testing cycle. However, after a hotfix, players should now be able to purchase the necessary Indrik Feathers and Berries from The Impresario merchant to summon the elusive mount.
Mike Finnigan, Dungeon Lead at ZeniMax Online Studios, has made a series of posts on the official ESO forums this week in relation to the new PTS patch, where he has been responding to user feedback, reports, and concerns:
  • Finnigan cited how the changes made to combat pets and the interaction they have with Trial bosses were unintentionally excluded from the Patch Notes. He also asks that users submit bug reports for where combat pets are still affected by abilities in activities such as Aetherian Archive (Veteran), and they will investigate.
  • Finnigan responded to how the Storm Atronach still "spreads chain lightning, even post-Update 19", when sorcerer pets are not meant to be targeted by Trial bosses. He replies that this should not be the case, and that they are investigating.
  • Finnigan noted how combat pets are unchanged in Maelstrom Arena, since it is a Solo Arena, and they want to ensure that combat pets are effectively used in this instance.
  • Finnigan linked to a statement that Gina Bruno made, with respect to the oversight concerning the missing Patch Notes which addressed the combat pet changes. He also notes that they are looking into ways to alleviate the occasional feeling of frustration that combat pets can bring to Group Dungeons and Trials.
  • Finnigan responded to one user who had concerns over morphs to the Warden's Feral Guardian ability. While he could not comment on the efficiency of one pet over another, he does claim that the ability is valuable in other aspects of the game. Nonetheless, he passed the concern over to the Combat team.
  • Finnigan made a similar response to a user concerned about the effect that these new changes have on ability morphs. He reiterates how morphs can serve to be more valuable in other areas of the game, while explaining how the reason behind these changes were that combat pets were dying too much in Dungeons and Trials, therefore these changes should help to make combat pets more valuable in those instances. Also, he states how bosses should show aggression towards the player and not the pet, so players should not be able to idly watch the pet fight the boss for them.
  • Finnigan reminded users that the thread he has been using to address comments began with a focus on PvE feedback in regard to combat pets, and PvP feedback should be situated in its own thread. He also stated that item set pets should also be affected by these changes. Additionally, Finnigan encouraged player testing and feedback, while also making it clear that they are investigating reports, namely the Assembly General and Selene.
  • Finnigan reiterated how these specific changes are fine-tuned to Dungeons, Trial, and Group Instances, so feedback concerning the fundamentals of these abilities should go in its own thread on the official forums, where it can then be relayed to the Combat team.
  • Finnigan responded to further feedback provided by users on the official ESO forums, albeit passing most of these comments on to the Combat team.
  • Finnigan clarified that they are not completely removing the feature for pets to be targeted by enemy abilities in Group Instances, as in some cases, it is necessary for internal mechanics, etc., however, they are looking at where pets are causing issues for players during some scenarios (i.e. The Mage in Aetherian Archive (Veteran)).
  • Finnigan answered a user's concern in regard to Werewolf pets, where he clarifies that these pets should not be affected by the Chain Lightning ability, and if this occurs post-Update 19, then it is a bug that will be investigated.
  • Finnigan replies to clear up confusion surrounding the targeting of pets, and states that by not being targetable, he means that the enemy/boss should not choose pets as targets for the leaps in electricity (in the case of Chain Lightning).
  • Finnigan explains some of the reasoning and thought process behind these changes, citing how pets do not avoid danger in the same way that players might avoid it. Therefore, they made the decision to make them 100% immune to enemy damage in these Group Instances, as even a number like 90% was not enough to keep them safe.
  • Finnigan notes on the official ESO forums that after doing some investigating, pet damage reduction has been implemented for Trials, but not for Group Dungeons or Group Arenas. He does add, however, that this should change with the next PTS push.
Jessica Folsom, Community Manager (English) at ZeniMax Online Studios, made a post on the official ESO forums on Wednesday, where she corrected the end date for the availability period of certain items on the Crown Store.
The following items were listed to be removed from the Crown Store on Monday, 1st October, but this has now been corrected to Wednesday, 3rd October:
  • Packlord Nightmare Wolf
  • Nightmare Wolf Cub
  • Necrotic: Aqua and Slate
  • Necrotic: Aquamarine and Clay
  • Necrotic: Bosky Mauve
  • Necrotic: Encumbered Magenta
  • Necrotic: Flaxen but Garish
  • Necrotic: Galvanic Aqua
She urges users who were unable to purchase these items because of the error to contact the Support team, where any requests to directly purchase these items will be honoured through to the end of Wednesday, 3rd October.
NOTE: This offer has now expired.
Alec 'Gilliam' Verish, Associate Combat Designer at ZeniMax Online Studios, thanks users on the official ESO (PTS) forums for providing feedback on the new Wild Impulse item set. He also sheds light on the logic behind developmental decisions that the team made in relation to this new item set, which you can read in the post linked below.
Click here to read Verish's post on the official ESO (PTS) forums.
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim Special Edition received a new update on Wednesday to v1.5.53.0. Included are some small backend changes to PC, Xbox One, and PlayStation 4.
This update is approximately 66.5MB in size on Steam.
Included with this update were changes made to Skyrim's CCC file. This includes the file names of both new and released Creations, as well as unreleased Creations. Therefore, it can provide potential hints at upcoming Creations, but be advised not to look too deeply into these file names, as their sudden appearance does not necessarily mean that they will be released in the near future.
ccBGSSSE008-Wraithguard.esl
ccBGSSSE036-PetBWolf.esl
Bethesda Game Studios have released a new sneak peek of upcoming content, coming to the Creation Club for The Elder Scrolls V: Skyrim in October 2018:
  • Bone Wolf: Despite being raised by necromancers, a Bone Wolf's true loyalty is earned through actions rather than magic. A faithful companion with a bone to pick, this skeletal pet will reward your friendship by carrying items and boosting your damage against the undead.
  • Staff of Hasedoki: It's said the wizard Hasedoki traveled all of Tamriel in search of his equal, before binding his soul to a staff. Through the years this mysterious weapon has changed many hands, as if warding off anyone who isn't worthy enough to claim it. Now, it's your turn.
  • Wild Horses: The horses of Skyrim are hardy and strong, and taming them requires grit and patience. Use a hostler's map to find these animals in the wild and mount them, and try not to get bucked! Once tamed, you can register them at the nearest stable and customize their saddles, as well as the saddles of any other horse you own. You may even find the rare unicorn brought back from dead, to right a wrong of the past.
Click here to view the full sneak peek, including images of all the Creations mentioned above.
The aforementioned Creations are now available for purchase from the Creation Club store. Listed below are the names, descriptions, and prices of these new Creations.
NEW
  • Bone Wolf (200 Creation Club Credits): Despite being raised by necromancers, a Bone Wolf's true loyalty is earned through actions rather than magic. A faithful companion with a bone to pick, this skeletal pet will reward your friendship by carrying items and boosting your damage against the undead. Quest created by Skinnytecboy. (Creation obtained via quest)
  • Staff of Hasedoki (250 Creation Club Credits): It's said the wizard Hasedoki traveled all of Tamriel in search of his equal, before binding his soul to a staff. Through the years this mysterious weapon has changed many hands, as if warding off anyone who isn't worthy enough to claim it. Now, it's your turn. Quest created by Kris Takahashi. (Creation obtained via quest)
  • Wild Horses (500 Creation Club Credits): The horses of Skyrim are hardy and strong, and taming them requires grit and patience. Use a hostler's map to find these animals in the wild and mount them, and try not to get bucked! Once tamed, you can register them at the nearest stable and customize their saddles, as well as the saddles of any other horse you own. You may even find the rare unicorn brought back from dead, to right a wrong of the past. Created by Rob Vogel "fadingsignal" (Creation obtained via quests)
Cartogriffi, Community Content Manager at Bethesda Game Studios, responded to a user on the official Bethesda.net forums, who requested information on the upcoming Gray Cowl of Nocturnal and Wraithguard Creations. He replied saying that both Creations had been put on the back-burner following the launch of the Creation Club, however they have not been forgotten.
COMMUNITY
The Elder Scrolls
After already interviewing Julian LeFay, a developer who worked on some of the earliest titles belonging to The Elder Scrolls series (and who some dub "Father of The Elder Scrolls"), Indigo Gaming has published an interview with Ted Peterson - another leading developer who worked on some of the original games at Bethesda Softworks.
(Did You Know: The Daedric Prince Sheogorath's name is derived from Peterson's first name, Theodore?)
Click here to watch the extensive interview on Indigo Gaming's YouTube channel.
The team at The Elder Scrolls Renewal Project has released a new trailer for Skywind, showcasing the story surrounding House Dagoth, and more!
Click here to watch The Fall of House Dagoth story teaser for Skywind
Interested in joining the development team of volunteers? Click here to visit the TESRenewal website to learn more about the project and the kind of people they are looking for. More specifically, the team are currently keen to find new volunteers to join the 3D department.
RETAIL
Bethesda Store
Watch this space to stay updated on all new additions, discounts, and stocking, etc. related to the Bethesda Store! Click on the links below to receive more details and images of each item.
Bethesda Store EU
Watch this space to stay updated on all new additions, discounts, and stocking, etc. related to the Bethesda Store EU! Click on the links below to receive more details and images of each item.
  • NEW | PRE-ORDER: The Elder Scrolls V: Skyrim Plush Drachenblut Stubbins - You might be able to tame the mighty Alduin himself just by showing him this cute variant of the Dragonborn. The "Stubbins" are soft, plushy companions from your favourite videogame characters. Approximately 20cm tall and very cuddly. Manufactured by Gaya Entertainment.
Estimated release date: 15 January 2019.
  • NEW | PRE-ORDER: Fallout Plush Vault Boy Stubbins - If you don't want to carry around a bobblehead, this Vault Boy might be perfect for you! The "Stubbins" are soft, plushy companions from your favourite videogame characters. Approximately 20cm tall and very cuddly. Manufactured by Gaya Entertainment.
Estimated release date: 15 January 2019.
  • NEW | PRE-ORDER: The Evil Within Plush The Keeper Stubbins - Usually, the Keeper from "The Evil Within" is a guarantee for fear and terror, but in this form, he's just all cute. The "Stubbins" are soft, plushy companions from your favourite videogame characters. Approximately 20cm tall and very cuddly. Manufactured by Gaya Entertainment.
Estimated release date: 15 January 2019.
  • NEW | PRE-ORDER: Dishonored Plush Emily Kaldwin Stubbins - Emily Kaldwin, the empress from "Dishonored 2", is now available in her cutest form to date. The "Stubbins" are soft, plushy companions from your favourite videogame characters. Approximately 20cm tall and very cuddly. Manufactured by Gaya Entertainment.
Estimated release date: 15 January 2019.
OPPORTUNITIES
ZeniMax Careers
Want to work with the games we all know and love? Watch this space to stay updated on all the new jobs and opportunities available within the ZeniMax family! Click on the links below to receive more details and information on the requirements/responsibilities of each position.
If you feel like we have missed any announcements or news concerning Bethesda Softworks or any of the associated services/studios/etc., please let us know and we may include it in this Weekly Bulletin. Thank you!
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152 Trials and Tribulations of Elder Scrolls Online; A Story of Futility.

Preface: What follows here is the result of a request from a friend who in Fall 2017 was considering returning to Elder Scrolls Online. I as well as many of our friends had played the game on Xbox for the better part of two years. My friend did not want to return to the game we abandoned six months prior, but the persuasions of others were eating at him. So he asked me to give 10 reasons why he shouldn't go back. What started as 10 reasons grew to 20, then 50, 88, finally to 152. I clearly had my own frustrations. (Names have been changed to protect the foolish. Some issues may have been patched out or no longer present in the game. I don't know I stopped playing long ago)
152 Trials and Tribulations of Elder Scrolls Online; A Story of Futility.
  1. You will always be in the shadow of...That Guild leaders's folly.
  2. There are unending microtransactions but we trust Bethesda and Zenimax right?
  3. The dev team prioritizing microtransactions in updates over gameplay fixes. Ya'll just need to have faith.
  4. Their patches break the game and need to be fixed.
  5. Zenimax takes two weeks to fix broken patch
  6. Hour long queue into PvP
  7. Crash upon entering PvP
  8. Another hour long queue into PvP.
  9. Oops you ran into emperor group by yourself.
  10. Ok you grouped up and your about to take out a keep, then your game crashed because the defenders all popped Eye of the Storm ability. CRUSE YOU NET CODE!!!
  11. Try to use the same Eye of the Storm defense after queuing again into PvP but fail miserably.
  12. Decide to get better gear through grinding. Four weeks later no meaningful progress.
  13. Decide you want to use your gold to buy items and find that items are overpriced due to player price fixing.
  14. Decide not to buy gold from shady websites and remain with not enough money
  15. Decide to farm resources to get the money you need to buy the gear...8 months pass.
  16. Find that the items you just bought with the hard earned gold are now obsolete due to patch/meta change.
  17. With mediocre gear go back into PvP. And find that you and your handful of friends are not enough to stop the horde of 11 yr olds who barley know how swear correctly.
  18. Seek solice in your close circle of friends and find a Gaint douche and Terd Sandwich are there for some reason.
  19. Decide to run trials to get better gear. Spend weeks getting a fair trial group.
  20. Group gets distracted by the possibility of a Maw skin. Spend months working on veteran Maw of Lorkhaj with little success. Maybe this isn't worth it.
  21. Be told that your chosen characters meta requires maelstrom weapons that you don't have.
  22. Spend agonizing months running maelstrom arena wondering when you'll get your weapon and wondering if you get to play PvP anytime soon.
  23. Learn Terd Sandwich paid someone to run maelstrom for him and he got the weapon he wanted first try.
  24. The Behemonth round of Malestrom tries to steal your soul.
  25. More dlc is released that you buy then never touch after first story play through
  26. After getting multiple sets of almost good gear and resources from farming and grinding, run out of bank space.
  27. Buy more bank space then realize that even though you have more space. You still don't have enough.
  28. Get multiple accounts to store all the extra gear...it's still not enough.
  29. Ignore the advertising for ESO premium.
  30. Those ESO loot boxes....though.
  31. Terd Sandwich bought a bunch of loot boxes and won't stop bragging about what he got.
  32. Realize that you skipped the entire main story and missed 80% of the game.
  33. End game content is broken PvP, frustrating trials and maelstrom.
  34. The Housing update is an utter disappointment.
  35. Do you spend $80 to $100 real dollars worth of crowns or in-game currency to buy a house.
  36. Realize your house is an empty shell unless you spend large amounts of real cash or grind for months.
  37. Realize the insidious grind that is master crafting writs.
  38. Pool together resources with other players to have one good crafter to make everyone housing stuff. Leaving nothing for yourself.
  39. That player leaves your guild and your lives. You've just wasted more time and life.
  40. Be frustrated that your house can't store items. Is a house bank so much to ask?
  41. Decide to make money crafting gear for people. Realize that you need over two months of research time to learn all of the craftable traits on a single craftable item. Spend at least a year and a half becoming a master crafter.
  42. Realize that you can't craft rings or necklaces. Go back into the dungeon for that farm
  43. Start crafting gear for people and have them contest all of your prices. lose 12 sanity
  44. Other players not involved in your crafting transaction overhear you and contest your prices but not offer to craft or sell items themselves.
  45. Have a player give you crap about your choice to charge any price beyond the combined value of the resources used. Be told that your time spent learning the crafting traits is not worth any extra gold.
  46. Guild hierarchy is complicating your actual friendships.
  47. Pay Guild dues for that Guild store access
  48. Learn that the guild you've been paying dues to lost store location.
  49. Learn that the guild leader of that trading guild has been pocketing the money.
  50. Learn that the guild leader of that trading guild is in a cartel with other trading guilds allowing them to pocket the extra cash and pay little guild dues.
  51. Get mad and form your own trading guild spend days recruiting.
  52. Pay the store bidding price yourself out of your own money because you promised early members they wouldn't have to pay dues to retain members.
  53. Spend a month bidding on guild store locations only to be able to get a location in the middle of nowhere.
  54. Spend weeks of real time farming Mats for sale and amass an imaginary fortune.
  55. Have other guild players demand you share the wealth with them in spite of your constant donations to your guild. Be called a dirty one percenter.
  56. Then any real life political event happens, hear other people's unsolicited opinions and conspiracy theories.
  57. Return to your trial guild in search of fun end game content. This search is fruitless.
  58. Alter real life work and relationships to make room for more trials. ...why am I doing this again?
  59. Realize your trials schedule is a job, killing all sense of "fun" from the experience.
  60. Decide you don't want to run trials anymore, get shunned by former trial mates who keep failing the perception role that would enlighten then that trials are awful.
  61. Decide to focus on PvP again set your sights on becoming emperor. Spend a week building a "war chest" to fund your conquest.
  62. Your war chest wasn't enough you run out of money, resources, and AP in the middle of the night about an hour after your last friend went to bed.
  63. Spend two weeks building a war chest. Get friends to commit to an overnight of your emperor run aka pay them off. wonder if your "Hessians" will be enough....
  64. They werent enough. Spend a month building a war chest. While waiting for the campaign intermission to end spot a player you know of who destroys emperor attempts is also waiting in the campaign near the bounty turn In area........you are outmatched. FLEE FOR YOUR LIFE!!!
  65. Attempt to flee to another campaign but you missed the window for free changeover lose 150k AP. Find that the campaign you chose is dominated by a guild that hates you. You find no success.
  66. Spend a month rebuilding a war chest. On the eve of your campaign your significant other through threat, guilt or seduction, etc, pull you away from the campaign. Pick your battles wisely.
  67. Give up on emperor. you've decided it's not worth the struggle. The next day, you help a friend get emperor in the first 25 minutes of a campaign. Congratulate your friend, then mute your Mic to rage and crying yourself into a stupor.
  68. Decide to improve your character by adding skill points. grind story quests, skyshards, achievements and dungeons until you find them all. weeks later...
  69. Discover you need to change your skill points, spend gold at the respec shrine. accidentally morph the wrong skill after finishing your respect. determine that you need that particular skill, respec AGAIN with more gold.
  70. Marry another character to increase your xp gains to decrease the grind. Find out that your partner is not wearing the complementary xp ring wasting your time and your scroll of Mara.
  71. Buy a something out of the crown store that wasn't necessary dlc. you've caved, lose self respect
  72. During your purchase, you paid for the item and for some reason it hasn't registered the purchase so you make the same purchase. Oh and now the system catches up to you. Congrats you bought two of the same item.....how convenient for Bethesda/Zenimax
  73. Explain to your significant other how you bought two of the exact same item from the crown store. this requires explaining that you paid real money for imaginary items. fail persuasion check.
  74. Enduring listening to the debate as to which is better Vampire or Werewolf. Watch members of both sell their bites and artificially inflate that market by culling spawns of ads that give each disease.
  75. Zenimax releases werewolf and vampire bites in the store destroying that market.
  76. Zenimax introduces alchemy pouches which destroys the player alchemy market.
  77. Be proud of a rare drop you acquired through hard work,determination and luck. Then
Zenimax either through exploit or new system introduces a way to acquire that item easily.
  1. One guild member starts going crazy and others ignore and avoid him/her. Wonder where everyone went as the guild chat is empty.
  2. Discover the guild has fled to party chat and they complain about inactivity in the guild chat.
  3. Listening to guys berating girls for having two X chromosomes. Wanting to do something but understanding the magnitude the task of facing "the internet". You try anyway, sometimes it helps most of the time it makes it worse.
  4. Running into the "helpless" girl player who is new and need 10k for a horse...everyday. There aren't many, but they make the game bad for everybody.
  5. You found out that a large core of your guild is attached to a magnetic girl who is unabashedly using guy after guy. watching your guild lose 1/3rd of its members when this is brought to light. There's 400 of us, how did you guys never run into each other?
  6. Seeing traitors from your guild fighting for the other alliances in PvP in the guilds declared PvP campaign. WE HAD ONE RULE! Okay there were several rules, but this is the only one we enforced!
  7. Attempt to form an alliance with other PvP guilds to fight back zerging hordes. Notice that alliance action seem to only benefit the other guilds and never yours.
  8. With alliance in hand you reattempt your dream to become emperor. Watch as members of other guilds in the alliance snipe your emperorship at the Last. Possible. Minute!
  9. Watch the alliance fracture because you have proof of other alliance guild members violating the alliance rules and they refuse to follow the agreed rules.
  10. Attempt to wage general PvP warfare and attempt to recruit new guild members. Your new group's sneak attacks fail spectacularly as you realize a new recruit is actually a spy for another faction. Good luck figuring out which one.
  11. Your PvP group size is too small to wage effective warfare because members are ditching PvP for trials.
  12. Decide to buy ESO Plus dropping $15 a month. Also hide this from your significant other.
  13. Feel happy at the announcement of the Morrowind DLC. Then learn that your ESO Plus doesn't cover it.
  14. Learn that Morrowind is $40....$40. your paying $40 for a game you already own.
  15. Learn that an entire class is hidden behind the Morrowind DLC. Guess you might as well buy it.
  16. Spend slightly less hours grinding your new warden you used to justify buying the dlc. It's still a lot.
  17. You see a lot of wardens in PvP. but for some reason they're better than you. Not sure if your purchase was worth it.
  18. Go to the imperial sewers Pvp surely you won't crash there in that smaller zone. Access the sewer entrance, you didn't crash but you have an endless load screen....reset the app.
  19. After waiting for another PvP queue you set about ridding back to the closest sewer entrance. A gank squad is camping the entrance. You back to start.
  20. Ride to a different entrance avoiding several large engagements and scroll farms. Be jumpy at every bush and rock, wary of ganking before meeting up with your friends.
  21. Okay we're in the Imperial city and sewers, and there's a hostile zerg here....of course there is....
  22. You and your elite crew try to get into position to ambush them.....a random ad reversed his patrol route for no reason. You're detected. Enjoy
  23. You figure out that the Zerg is heading to Molag Bal. Okay your group has set up a perfect ambush...20 minutes pass and you have no idea where the Zerg went.
  24. You and your group got bored and decided to fight Molag Bal yourselves. The Zerg appears near the end of the fight. Goodbye Tel Var stones, hello rage.
  25. You decide to hide from the zergs and just hunt individuals and small groups. While pursuing someone you bump into a double banner patrolling boss....this does not end well.
  26. You abandon PvP for now and go to the DLC areas. Orsinium questline, guess I'll give that a go. Huh I crashed in the city. Thats weird.
  27. Restart the app, and you relog. Hmmm infinite load screen trying to log in. Okay restart console.
  28. You still face an infinite load screen. Contact Zenimax customer service.......surely they'll help you quickly and efficiently.
  29. Nope. After completely and concisely explaining the problem you are told to try relog and restarting device.
  30. A week later Zenimax finally replies back. They reposition your character but do not have any plans to fix the bug causing the crash....so much for that dlc.
  31. You realize that the previous 1/3rd loss of guild members also pulled away several personalities that made up the guilds identity. When they left, your guild depended on 8 people to attract and entertain 500. Several crack under the pressure. Maybe you too?
  32. The guys, who clung to the long gone magnetic girl, switch their attention to others who is married in real life. Watch several of your friends snap, fighting over their attention. The married women just want to play the game.
  33. As your guild leaders sanity starts to crack, the guild creates a counsel of officers with an illusion of power. You now have even less of an idea of who's in charge.
  34. To break from the insanity that the game is becoming, you dive back into farming resources to make gold. Yes because what this game needed was more grinding.
  35. You're now running an efficient farming route and guarding it jealously. +5 your suspicion level when talking to others while farming.
  36. You've hit a high farming efficiency 5000 units a day. Your friends become worried.
  37. You become concerned that friends operating near your farming route are trying to steal it.
  38. Randoms are constantly interfering with your route. Among other things you swear revenge.
  39. Use your crafting knowledge to make gear that makes you run faster than a horse. Yes you had to do this and you aren't crazy.
  40. Start to accept that you might be going crazy after a friend intervenes in an argument between you and a random player who has been trying to steal your route. That wouldn't be so bad, if it wasn't for the fact that your friend pointed out that you were actually arguing with a static cactus.
  41. You ease up on farming. How could you confuse a cactus with a player? Two weeks later find someone close to you was in fact tailing you and sold your route to others...RIP.
  42. Purchase little known farming route from a friends not as efficient as yours but there's almost no one to steal it. Yes you paid fake money for the chance to make more fake money.
  43. Zenimax releases a patch that exponentially increases the availability of crafting materials on the market making your goods practically worthless. I'm sure those burned memories of resource locations will be useful someday.....right?
  44. I guess it's back to crafting gear to make your money. Spend part of your fortune buying motif books and pages in your effort to become a master crafter.
  45. Either by farming or power of your purse you acquire all of the available motif styles. Too bad they keep releasing three new styles with each update.
  46. To increase your guilds ability to communicate, you all acquire a third party communication app to talk outside of the game about the game. The app chosen by your guild leader is also an app that your guild leader owns stock in. They failed to mention that at the time.
  47. The app is successful, increasing communication. Resulting in you muting the app in settings because your getting +500 notifications a night on your phone. So much for communication.
  48. Establish ground rules for the app because members of your guild are posting increasingly risk'e pictures of anime girls. Hey they wanted extra communication.
  49. Things go fine except any disputes between guild members tend to play out in public chat and get amplified by the peanut gallery.
  50. Yep it finally happened, a member of your ESO guild put up a picture of a naked woman in the 3rd party chat app and there are minors present. Possible felony committed.
  51. You return to PvP again and this time you are the zerg. Get annoyed by low level randoms following you around, feeding like parasites.
  52. Yeah those low level randoms, they got killed by a bombing Magika Nightblade with Vicious Death. Lose your zerg due to the chain reaction.
  53. Okay zergs aren't your thing that's fine. Time to engage in siege warfare. You buy a large quantity of siege each time you forgot your PvP guild bank is overflowing with siege. It's not a waste at all.
  54. You deploy multiple siege engines to maximize efficiency between reloads. Randoms get on your temporarily unoccupied engines and refuse to get off them. You just lost that extra siege you bought.
  55. Siege duplication glitch discovered. After a while people stop repairing fortifications, the cost to repair is far greater than the zero cost to destroy them. So much for defending.
  56. Zenimax takes a month to patch the siege glitch. The speed of response time sadly impresses you.
  57. While riding to one of the keeps to try to perform a sneak attack, guild members swap tall tales about sightings of Zenimax gamemasters. You have never seen one on console.....and you never will.
  58. Players start making large donations to the guild bank expecting favors in return. Your guild master ignores your warnings about accepting tained gold because he can't hear you over the dollar signs that have covered up his eyes.
  59. Zenimax starts bringing lawsuits against gold buying websites. As the gold buying market dwindles you have to listen to players complain about how high gold buying prices are becoming.
  60. Back to trials, you've spent months in Maw and your close to beating half of the trial on veteran. Then an exploit is discovered that allows people to beat it in 2 hours with minimal effort.
  61. You find the maw skin has lost all value to anyone as you see incompetent players who couldn't beat the trial on normal, wearing the skin. Hopefully you didn't sacrifice much of your real life for this thing.
  62. Zenimax introduces microtransactions that allow you to change your race and character name. Will it make your character better?....no, no it did not. You just wasted at least $15.
  63. Zenimax after a year of the game being out introduces a text chat system, prepare for incoming spam and 10yr olds who think their puberty is different,more complicated, and special.
  64. Attempt to use the text chat to recruit new members. You drew the short straw in the guild and have to recruit for your PvP guild in a hostile alliance zone. Be told to go kill yourself 14 times in 13.4 seconds.
  65. Cringe remembering that time the KKK appeared in ESO. Probably not the actual organization but the torches, white robes....Yes I'm serious this happened in Rawlka. You've never seen Zenimax move so fast in banning people.
  66. Your trials group is getting serious, enter the DPS test.
  67. You have to employ a schedule to get a tank, healer, and referee to get official DPS test results. You try to remember the last time you had to audition to have fun.....You can't. Who do you think I am, some one who sports?
  68. Another guild member completed the DPS test 2 seconds faster than you and won't shut up about.
  69. It doesn't even feel like Zenimax is trying anymore. They sold the same bear mount three different times with only a slight difference in color.
  70. Zenimax just put up an Elk mount in the crown store for $40, sadly you know people that bought it.
  71. You cancel your ESO plus subscription, then they release a craft bag that can infinitely store all crafting items freeing up precious bank space...here's my credit card information.
  72. Even though you have a craft bag. You some how still don't have enough room in your bank. You decide to form your own guild to serve exclusively as a bank. You either share, defeating your original purpose, or try to find nine chumps/chumpettes.
  73. Okay you've chosen to share your guild bank space good on you...someone is stealing your stuff.
  74. You sift back through guild deposit and withdrawal history and find that thief. Now you need to recruit new people.
  75. You have a new brilliant plan. You take your excess ESO accounts and use them to pad your guilds members so you don't have to share. All this effort to play an MMO and here you are, all by yourself.
Afterward: I do not fault anyone who plays this game today. I do not regret my time, experiences and friendships gained from ESO. This is some of the collected frustrations of my friends and I. Thanks for reading and thanks for playing.
TL;DR: Really a TL;DR section? This is a post about an MMO in an MMO subreddit with a title telling you how long it'll be. Even reading about it is going to be a grind. What do you even want in life?
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does eso require xbox gold video

ESO GOLD EDITION VS NORMAL EDITION which one should i get ... Top 5 BEST Dungeons for Grinding GOLD & XP in The Elder ... ESO Lets Talk Gold Farming and ways to make gold fast ... How to play online for free without gold xbox one - YouTube How To Get Unlimited Xbox Live Gold Free In 2020 (Without ... ESO Pet Guide - Get 7 FREE PETS in the Elder Scrolls ... How to SELL CROWNS for GOLD in ESO - YouTube Gold mining in the Yukon: Gold panning, sluicing, and more ... FAST 0-100K+ GOLD GUIDE IN ESO - YouTube

Elder Scrolls Online won't require a Plus subscription to play on PlayStation 4, but you will need Gold to play on Xbox One. Either way, you'll need to pay the $14.99 monthly subscription fee ... No. ESO Plus membership is not required to play the game. However, as with any multiplayer game on the Xbox One, both an internet connection and an Xbox Live Gold membership are required to play The Elder Scrolls Online The only requirements for PC/Mac players is a copy of the game, an internet connection, and a valid game account. For console players, an active Xbox Live Gold or PlayStation Plus membership is also required. Trying to decide whether to buy this on XB1 or PS4; I have PS+, but not XBL Gold. Are online features locked behind Gold or will I have access to the full game, including online feature, either way? I assume that I'd need Gold, but it'd be cool if you didn't. That's why I stopped playing ESO (Gold sub ran out). Thanks in advance! ESO Plus. ESO Plus™ is our premium membership service. Members receive increased experience, faster crafting progression, and bonus gold along with access to all available DLC Game Packs, exclusive items and deals, and a monthly allotment of 1650 Crowns. ESO Plus is the best way to see everything ESO has to offer! ESO Plus™ membership provides The Elder Scrolls Online players with a host of unique in-game benefits and VIP perks, including full access to all DLC game packs in the Crown Store, 1650 monthly crowns, unlimited storage for crafting materials, and more.Check out this guide for more information on all the benefits you can enjoy with ESO Plus membership! ESO Gold; What does Gold gives to you and why you should buy it? FAQ . The Elder Scrolls Online. The Elder Scrolls Online is a massively multiplayer online role-playing title. The game has been released for Microsoft Windows and OS X in April 2014. The release for PlayStation Xbox One took place on June 9, 2015. eso does not require a monthly sub. it requires gold because all multiplayer games require gold to play multiplayer. all the free to play games are multiplayer games. my muscles will contract, your... Yes. As with any standard multiplayer game on these platforms, an internet connection and an Xbox Live Gold or PlayStation Plus membership will be required to play". "As with any standard multiplayer game on these platforms" ESO is a multiplayer game.

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ESO GOLD EDITION VS NORMAL EDITION which one should i get ...

Legitimate Way To Get Xbox Live Gold For Free Glitch / TUTORIAL! Xbox Live Gold membership free. How To Play online games (fortnite, pubg etc.) without xbl i... Take a short trip with me to Dawson City, Canada. Have a look at how the "average, not for TV" miner gets gold. No staged arguments, breakdowns, or deadlines... Welcome to my Pet Guide for Elder Scrolls Online (ESO). Today i show you a where and how you can acquire 7 free Pets in ESO and how the pets look like. Subs... This is a guide on how to make your first 100K gold. I have 22M+ as of this video and if I had to start from the beginning again I would do this for my first... Thanks for watching!Website: www.GetTheEdgeGaming.comTwitter: https://twitter.com/GetTheEdeGamingTwitch: www.twitch.tv/elderscrollsonlinemasterQuestions? Fee... This is how you sell CROWNS for GOLD in ESO.I hope you all enjoy the video. Make sure to LIKE, COMMENT, SUBSCRIBE and SHARE the video, PEACE!-----M... go visit this twitch streamer https://www.twitch.tv/basetrav/videos/all Need to make some quick ESO Gold in 2020? Check out my top 5 Gold Farming Locations!Ways to Support Hack The Minotaur:Follow me on Twitter! https://twitter.c... So today I bring you a new way to make gold that does not use the guild trader. I also cover guild trader sales and thieves guild ways of making money. So th...

does eso require xbox gold

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